Fix typos in MuJoCo documentation.
PiperOrigin-RevId: 656068822 Change-Id: I5ebbb3701148ea4d978a6a1ad3f762ffcc7e57cb
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@@ -945,7 +945,7 @@ this body quaternion, the quaternions of all other objects attached to the body
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multiplication. The function :ref:`mj_local2Global` converts from local body coordinates to global Cartesian
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coordinates.
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:ref:`mju_negPose` and :ref:`mju_trnVecPose`. A pose is a grouping of a 3D position and a unit quaternion orientation.
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A pose is a grouping of a 3D position and a unit quaternion orientation.
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There is no separate data structure; the grouping is in terms of logic. This represents a position and orientation in
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space, or in other words a spatial frame. Note that OpenGL uses 4-by-4 matrices to represent the same information,
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except here we use a quaternion for orientation. The function mju_mulPose multiplies two poses, meaning that it
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