Fix typos in MuJoCo documentation.

PiperOrigin-RevId: 656068822
Change-Id: I5ebbb3701148ea4d978a6a1ad3f762ffcc7e57cb
This commit is contained in:
Google DeepMind
2024-07-25 13:30:10 -07:00
committed by Copybara-Service
parent 5ac5cfb618
commit 70d70bc3b7
11 changed files with 20 additions and 20 deletions
+1 -1
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@@ -945,7 +945,7 @@ this body quaternion, the quaternions of all other objects attached to the body
multiplication. The function :ref:`mj_local2Global` converts from local body coordinates to global Cartesian
coordinates.
:ref:`mju_negPose` and :ref:`mju_trnVecPose`. A pose is a grouping of a 3D position and a unit quaternion orientation.
A pose is a grouping of a 3D position and a unit quaternion orientation.
There is no separate data structure; the grouping is in terms of logic. This represents a position and orientation in
space, or in other words a spatial frame. Note that OpenGL uses 4-by-4 matrices to represent the same information,
except here we use a quaternion for orientation. The function mju_mulPose multiplies two poses, meaning that it