Fix typos in MuJoCo documentation.
PiperOrigin-RevId: 656068822 Change-Id: I5ebbb3701148ea4d978a6a1ad3f762ffcc7e57cb
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@@ -328,7 +328,7 @@ ___________________________________
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Roboti’s `MuJoCo plug-in for Unity <https://roboti.us/download.html>`_ steps the simulation in an external Python
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process, and uses Unity only for rendering. In contrast, our plug-in relies on Unity to step the simulation. It should
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be possible to use our plug-in while an external process "drives" the simulation, for example by seting ``qpos``,
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be possible to use our plug-in while an external process "drives" the simulation, for example by setting ``qpos``,
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calling ``mj_kinematics``, synchronizing the transforms, and then using Unity to render or compute game logic. In order
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to establish communication with an external process, you can use Unity's `ML-Agents
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<https://github.com/Unity-Technologies/ml-agents>`_ package.
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