Introduce mjPreContact, a minimal struct passed into the collision functions.
PiperOrigin-RevId: 918533795 Change-Id: I2b5af05c1479b25d5c2cfdc690321a26fce6ede6
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@@ -504,7 +504,7 @@ void mju_transformSpatial(mjtNum res[6], const mjtNum vec[6], int flg_force,
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}
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// make 3D frame given X axis (normal) and possibly Y axis (tangent 1)
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// make 3D frame given x-axis (normal) and possibly y-axis (tangent 1)
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void mju_makeFrame(mjtNum frame[9]) {
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mjtNum tmp[3];
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