Convert light directional boolean into a type enum.
PiperOrigin-RevId: 761983728 Change-Id: Id5bf93c103e5358d9c5cd9f1176532a978e0b3a8
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Copybara-Service
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@@ -129,6 +129,14 @@ typedef enum mjtCamLight_ { // tracking mode for camera and light
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} mjtCamLight;
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typedef enum mjtLightType_ { // type of light
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mjLIGHT_SPOT = 0, // spot
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mjLIGHT_DIRECTIONAL, // directional
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mjLIGHT_POINT, // point
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mjLIGHT_IMAGE, // image-based
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} mjtLightType;
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typedef enum mjtTexture_ { // type of texture
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mjTEXTURE_2D = 0, // 2d texture, suitable for planes and hfields
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mjTEXTURE_CUBE, // cube texture, suitable for all other geom types
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@@ -849,7 +857,7 @@ struct mjModel_ {
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int* light_mode; // light tracking mode (mjtCamLight) (nlight x 1)
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int* light_bodyid; // id of light's body (nlight x 1)
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int* light_targetbodyid; // id of targeted body; -1: none (nlight x 1)
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mjtByte* light_directional; // directional light (nlight x 1)
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int* light_type; // spot, directional, etc. (mjtLightType) (nlight x 1)
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mjtByte* light_castshadow; // does light cast shadows (nlight x 1)
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float* light_bulbradius; // light radius for soft shadows (nlight x 1)
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float* light_intensity; // intensity, in candela (nlight x 1)
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