Convert light directional boolean into a type enum.

PiperOrigin-RevId: 761983728
Change-Id: Id5bf93c103e5358d9c5cd9f1176532a978e0b3a8
This commit is contained in:
Google DeepMind
2025-05-22 08:50:23 -07:00
committed by Copybara-Service
parent 373b4c0437
commit 74cc904edc
21 changed files with 130 additions and 49 deletions
+3 -3
View File
@@ -2143,7 +2143,7 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
// set default properties
memset(thislight, 0, sizeof(mjvLight));
thislight->headlight = 1;
thislight->directional = 1;
thislight->type = mjLIGHT_DIRECTIONAL;
thislight->castshadow = 0;
// compute head position and gaze direction in model space
@@ -2169,12 +2169,12 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
// copy properties
memset(thislight, 0, sizeof(mjvLight));
thislight->directional = m->light_directional[i];
thislight->type = m->light_type[i];
thislight->castshadow = m->light_castshadow[i];
thislight->bulbradius = m->light_bulbradius[i];
thislight->intensity = m->light_intensity[i];
thislight->range = m->light_range[i];
if (!thislight->directional) {
if (thislight->type == mjLIGHT_SPOT) {
f2f(thislight->attenuation, m->light_attenuation+3*i, 3);
thislight->exponent = m->light_exponent[i];
thislight->cutoff = m->light_cutoff[i];