Fix Filament emissive material factors
This commit is contained in:
@@ -47,7 +47,8 @@ fragment {
|
||||
material.baseColor *= texture(materialParams_BaseColor, uv);
|
||||
material.specularColor = vec3(materialParams.SpecularFactor);
|
||||
material.glossiness = materialParams.GlossinessFactor;
|
||||
material.emissive = vec4(materialParams.EmissiveFactor);
|
||||
material.emissive = vec4(
|
||||
materialParams.BaseColorFactor.rgb * materialParams.EmissiveFactor, 0.0);
|
||||
|
||||
// Apply reflection.
|
||||
vec4 reflection = texture(materialParams_Reflection, screen_uv);
|
||||
|
||||
Reference in New Issue
Block a user