Copy texture coordinates from OBJ into flex. Fixes #2464.
PiperOrigin-RevId: 732109960 Change-Id: I506b3540ab5d489ce8f10d0c473919611ccb654a
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Copybara-Service
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@@ -885,6 +885,7 @@ struct mjModel_ {
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int* flex_vertbodyid; // vertex body ids (nflexvert x 1)
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int* flex_edge; // edge vertex ids (2 per edge) (nflexedge x 2)
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int* flex_elem; // element vertex ids (dim+1 per elem) (nflexelemdata x 1)
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int* flex_elemtexcoord; // element texture coordinates (dim+1) (nflexelemdata x 1)
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int* flex_elemedge; // element edge ids (nflexelemedge x 1)
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int* flex_elemlayer; // element distance from surface, 3D only (nflexelem x 1)
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int* flex_shell; // shell fragment vertex ids (dim per frag) (nflexshelldata x 1)
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