Copy texture coordinates from OBJ into flex. Fixes #2464.
PiperOrigin-RevId: 732109960 Change-Id: I506b3540ab5d489ce8f10d0c473919611ccb654a
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Copybara-Service
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06e217df7e
commit
7651cb1b33
@@ -413,6 +413,7 @@ bool mjCFlexcomp::Make(mjsBody* body, char* error, int error_sz) {
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mjs_setString(pf->name, name.c_str());
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mjs_setInt(pf->elem, element.data(), element.size());
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mjs_setFloat(pf->texcoord, texcoord.data(), texcoord.size());
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mjs_setInt(pf->facetexcoord, facetexcoord.data(), facetexcoord.size());
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if (!centered) {
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mjs_setDouble(pf->vert, point.data(), point.size());
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}
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@@ -1055,6 +1056,11 @@ bool mjCFlexcomp::MakeMesh(mjCModel* model, char* error, int error_sz) {
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point[i] = (double) mesh.Vert(i);
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}
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if (mesh.HasTexcoord()) {
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texcoord = mesh.Texcoord();
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facetexcoord = mesh.FaceTexcoord();
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}
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// copy faces or create 3D mesh
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if (def.spec.flex->dim == 2) {
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element = mesh.Face();
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@@ -106,6 +106,7 @@ class mjCFlexcomp {
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std::vector<bool> used; // is point used by any element (false: skip)
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std::vector<int> element; // flex elements
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std::vector<float> texcoord; // vertex texture coordinates
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std::vector<int> facetexcoord; // face texture coordinates (OBJ only)
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// plugin support
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std::string plugin_name;
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+10
-1
@@ -3184,6 +3184,7 @@ void mjCFlex::PointToLocal() {
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spec.vert = &spec_vert_;
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spec.node = &spec_node_;
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spec.texcoord = &spec_texcoord_;
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spec.facetexcoord = &spec_facetexcoord_;
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spec.elem = &spec_elem_;
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spec.info = &info;
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material = nullptr;
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@@ -3192,6 +3193,7 @@ void mjCFlex::PointToLocal() {
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vert = nullptr;
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node = nullptr;
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texcoord = nullptr;
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facetexcoord = nullptr;
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elem = nullptr;
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}
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@@ -3217,6 +3219,7 @@ void mjCFlex::CopyFromSpec() {
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vert_ = spec_vert_;
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node_ = spec_node_;
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texcoord_ = spec_texcoord_;
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facetexcoord_ = spec_facetexcoord_;
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elem_ = spec_elem_;
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// clear precompiled asset. TODO: use asset cache
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@@ -3320,10 +3323,16 @@ void mjCFlex::Compile(const mjVFS* vfs) {
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}
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// check texcoord
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if (!texcoord_.empty() && texcoord_.size()!=2*nvert) {
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if (!texcoord_.empty() && texcoord_.size()!=2*nvert && facetexcoord_.empty()) {
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throw mjCError(this, "two texture coordinates per vertex expected");
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}
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// no facetexcoord: copy from faces
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if (facetexcoord_.empty() && !texcoord_.empty()) {
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facetexcoord_.assign(3*nelem, 0);
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memcpy(facetexcoord_.data(), elem_.data(), 3*nelem*sizeof(int));
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}
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// resolve material name
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mjCBase* pmat = model->FindObject(mjOBJ_MATERIAL, material_);
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if (pmat) {
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@@ -2911,10 +2911,13 @@ void mjCModel::CopyObjects(mjModel* m) {
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}
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if (pfl->texcoord_.empty()) {
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m->flex_texcoordadr[i] = -1;
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memcpy(m->flex_elemtexcoord + elemdata_adr, pfl->elem_.data(), pfl->elem_.size()*sizeof(int));
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} else {
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m->flex_texcoordadr[i] = texcoord_adr;
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memcpy(m->flex_texcoord + 2*texcoord_adr,
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pfl->texcoord_.data(), pfl->texcoord_.size()*sizeof(float));
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memcpy(m->flex_elemtexcoord + elemdata_adr, pfl->facetexcoord_.data(),
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pfl->facetexcoord_.size()*sizeof(int));
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}
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m->flex_elemnum[i] = pfl->nelem;
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memcpy(m->flex_elem + elemdata_adr, pfl->elem_.data(), pfl->elem_.size()*sizeof(int));
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@@ -776,6 +776,7 @@ class mjCFlex_ : public mjCBase {
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std::vector<double> node_; // node positions
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std::vector<int> elem_; // element vertex ids
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std::vector<float> texcoord_; // vertex texture coordinates
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std::vector<int> facetexcoord_; // face texture coordinates (OBJ only)
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std::string material_; // name of material used for rendering
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std::string spec_material_;
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@@ -785,6 +786,7 @@ class mjCFlex_ : public mjCBase {
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std::vector<double> spec_node_;
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std::vector<int> spec_elem_;
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std::vector<float> spec_texcoord_;
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std::vector<int> spec_facetexcoord_;
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};
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class mjCFlex: public mjCFlex_, private mjsFlex {
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@@ -815,6 +817,7 @@ class mjCFlex: public mjCFlex_, private mjsFlex {
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const std::vector<double>& get_elemaabb() const { return elemaabb_; }
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const std::vector<int>& get_elem() const { return elem_; }
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const std::vector<float>& get_texcoord() const { return texcoord_; }
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const std::vector<int>& get_facetexcoord() const { return facetexcoord_; }
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const std::vector<std::string>& get_nodebody() const { return nodebody_; }
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bool HasTexcoord() const; // texcoord not null
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@@ -927,6 +930,8 @@ class mjCMesh: public mjCMesh_, private mjsMesh {
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float Vert(int i) const { return vert_[i]; }
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const std::vector<float>& UserVert() const { return spec_vert_; }
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const std::vector<float>& UserNormal() const { return spec_normal_; }
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const std::vector<float>& Texcoord() const { return texcoord_; }
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const std::vector<int>& FaceTexcoord() const { return facetexcoord_; }
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const std::vector<float>& UserTexcoord() const { return spec_texcoord_; }
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const std::vector<int>& Face() const { return face_; }
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const std::vector<int>& UserFace() const { return spec_face_; }
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