Add mjs_bodyToFrame() to convert a body to a frame.
Also add test for attaching the world body. PiperOrigin-RevId: 685603933 Change-Id: I3cfe7d226d6f032b5a587e44d0f4f18207977188
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Copybara-Service
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@@ -331,6 +331,9 @@ class mjCBody : public mjCBody_, private mjsBody {
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// reset keyframe references for allowing self-attach
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void ForgetKeyframes() const;
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// create a frame and move all contents of this body into it
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mjCFrame* ToFrame();
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// get mocap position and quaternion
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mjtNum* mpos(const std::string& state_name);
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mjtNum* mquat(const std::string& state_name);
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