Move meshdir and texturedir to mjsCompiler.
For backwards compatibility in the Python bindings, both `spec.compiler.meshdir` and `spec.meshdir` are now allowed. Fixes #2834. PiperOrigin-RevId: 809060113 Change-Id: Ie23f1c5dd57de43568312a8e062906f4013bb474
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Copybara-Service
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@@ -57,8 +57,8 @@ class mjCFlexcomp {
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bool MakeGrid(char* error, int error_sz);
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bool MakeBox(char* error, int error_sz, int dim, bool open = true);
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bool MakeSquare(char* error, int error_sz);
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bool MakeMesh(mjCModel* model, char* error, int error_sz);
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bool MakeGMSH(mjCModel* model, char* error, int error_sz);
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bool MakeMesh(mjCModel* model, mjsCompiler* compiler, char* error, int error_sz);
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bool MakeGMSH(mjCModel* model, mjsCompiler* compiler, char* error, int error_sz);
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void LoadGMSH(mjCModel* model, mjResource* resource);
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void LoadGMSH41(char* buffer, int binary, int nodeend, int nodebegin,
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int elemend, int elembegin);
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