Add support in mjModel for tagging textures with different roles, and use the slot index of a texture to designate its role.
PiperOrigin-RevId: 654030065 Change-Id: I34a5b132a7f91a6bb8f260500c1b9c128a03b596
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Copybara-Service
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8a8a44a4db
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796173170c
@@ -2520,10 +2520,10 @@ void mjCModel::CopyObjects(mjModel* m) {
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mjCMaterial* pmat = materials_[i];
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// set fields
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m->mat_texid[mjNTEXMAT*i] = pmat->texid;
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for (int j=1; j<mjNTEXMAT; j++) {
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m->mat_texid[mjNTEXMAT*i+j] = -1;
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for (int j=0; j<mjNTEXROLE; j++) {
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m->mat_texid[mjNTEXROLE*i+j] = -1;
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}
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m->mat_texid[mjNTEXROLE*i+mjTEXROLE_RGB] = pmat->texid;
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m->mat_texuniform[i] = pmat->texuniform;
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mjuu_copyvec(m->mat_texrepeat+2*i, pmat->texrepeat, 2);
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m->mat_emission[i] = pmat->emission;
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