Make model editing API public, fixes #364

Still missing:

- Detailed documentation.
- Python bindings.

PiperOrigin-RevId: 641445626
Change-Id: I20e67b707cf1bebae7e0cc94d17f7b76a89171f0
This commit is contained in:
Alessio Quaglino
2024-06-07 22:27:10 -07:00
committed by Copybara-Service
parent 4c3d9461ae
commit 7a06bcfdaf
46 changed files with 8508 additions and 980 deletions
+763
View File
@@ -0,0 +1,763 @@
// Copyright 2024 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_INCLUDE_MJSPEC_H_
#define MUJOCO_INCLUDE_MJSPEC_H_
#include <stddef.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjtnum.h>
// this is a C-API
#ifdef __cplusplus
#include <string>
#include <vector>
extern "C" {
#endif
//-------------------------------- handles to strings and arrays -----------------------------------
#ifdef __cplusplus
// C++: defined to be compatible with corresponding std types
using mjString = std::string;
using mjStringVec = std::vector<std::string>;
using mjIntVec = std::vector<int>;
using mjIntVecVec = std::vector<std::vector<int>>;
using mjFloatVec = std::vector<float>;
using mjFloatVecVec = std::vector<std::vector<float>>;
using mjDoubleVec = std::vector<double>;
#else
// C: opaque types
typedef void mjString;
typedef void mjStringVec;
typedef void mjIntVec;
typedef void mjIntVecVec;
typedef void mjFloatVec;
typedef void mjFloatVecVec;
typedef void mjDoubleVec;
#endif
//-------------------------------- enum types (mjt) ------------------------------------------------
typedef enum mjtGeomInertia_ { // type of inertia inference
mjINERTIA_VOLUME, // mass distributed in the volume
mjINERTIA_SHELL, // mass distributed on the surface
} mjtGeomInertia;
typedef enum mjtBuiltin_ { // type of built-in procedural texture
mjBUILTIN_NONE = 0, // no built-in texture
mjBUILTIN_GRADIENT, // gradient: rgb1->rgb2
mjBUILTIN_CHECKER, // checker pattern: rgb1, rgb2
mjBUILTIN_FLAT // 2d: rgb1; cube: rgb1-up, rgb2-side, rgb3-down
} mjtBuiltin;
typedef enum mjtMark_ { // mark type for procedural textures
mjMARK_NONE = 0, // no mark
mjMARK_EDGE, // edges
mjMARK_CROSS, // cross
mjMARK_RANDOM // random dots
} mjtMark;
typedef enum mjtLimited_ { // type of limit specification
mjLIMITED_FALSE = 0, // not limited
mjLIMITED_TRUE, // limited
mjLIMITED_AUTO, // limited inferred from presence of range
} mjtLimited;
typedef enum mjtInertiaFromGeom_ { // whether to infer body inertias from child geoms
mjINERTIAFROMGEOM_FALSE = 0, // do not use; inertial element required
mjINERTIAFROMGEOM_TRUE, // always use; overwrite inertial element
mjINERTIAFROMGEOM_AUTO // use only if inertial element is missing
} mjtInertiaFromGeom;
typedef enum mjtOrientation_ { // type of orientation specifier
mjORIENTATION_QUAT = 0, // quaternion
mjORIENTATION_AXISANGLE, // axis and angle
mjORIENTATION_XYAXES, // x and y axes
mjORIENTATION_ZAXIS, // z axis (minimal rotation)
mjORIENTATION_EULER, // Euler angles
} mjtOrientation;
//-------------------------------- attribute structs (mjs) -----------------------------------------
typedef struct mjsElement_ { // element type, do not modify
mjtObj elemtype; // element type
} mjsElement;
typedef struct mjSpec_ { // model specification
mjsElement* element; // element type
mjString* modelname; // model name
// compiler settings
mjtByte autolimits; // infer "limited" attribute based on range
double boundmass; // enforce minimum body mass
double boundinertia; // enforce minimum body diagonal inertia
double settotalmass; // rescale masses and inertias; <=0: ignore
mjtByte balanceinertia; // automatically impose A + B >= C rule
mjtByte strippath; // automatically strip paths from mesh files
mjtByte fitaabb; // meshfit to aabb instead of inertia box
mjtByte degree; // angles in radians or degrees
char euler[3]; // sequence for euler rotations
mjString* meshdir; // mesh and hfield directory
mjString* texturedir; // texture directory
mjtByte discardvisual; // discard visual geoms in parser
mjtByte convexhull; // compute mesh convex hulls
mjtByte usethread; // use multiple threads to speed up compiler
mjtByte fusestatic; // fuse static bodies with parent
int inertiafromgeom; // use geom inertias (mjtInertiaFromGeom)
int inertiagrouprange[2]; // range of geom groups used to compute inertia
mjtByte exactmeshinertia; // if false, use old formula
mjLROpt LRopt; // options for lengthrange computation
// engine data
mjOption option; // physics options
mjVisual visual; // visual options
mjStatistic stat; // statistics override (if defined)
// sizes
size_t memory; // number of bytes in arena+stack memory
int nemax; // max number of equality constraints
int nuserdata; // number of mjtNums in userdata
int nuser_body; // number of mjtNums in body_user
int nuser_jnt; // number of mjtNums in jnt_user
int nuser_geom; // number of mjtNums in geom_user
int nuser_site; // number of mjtNums in site_user
int nuser_cam; // number of mjtNums in cam_user
int nuser_tendon; // number of mjtNums in tendon_user
int nuser_actuator; // number of mjtNums in actuator_user
int nuser_sensor; // number of mjtNums in sensor_user
int nkey; // number of keyframes
int njmax; // (deprecated) max number of constraints
int nconmax; // (deprecated) max number of detected contacts
size_t nstack; // (deprecated) number of mjtNums in mjData stack
// global data
mjString* comment; // comment at top of XML
mjString* modelfiledir; // path to model file
// other
mjtByte hasImplicitPluginElem; // already encountered an implicit plugin sensor/actuator
} mjSpec;
typedef struct mjsOrientation_ { // alternative orientation specifiers
mjtOrientation type; // active orientation specifier
double axisangle[4]; // axis and angle
double xyaxes[6]; // x and y axes
double zaxis[3]; // z axis (minimal rotation)
double euler[3]; // Euler angles
} mjsOrientation;
typedef struct mjsPlugin_ { // plugin specification
mjsElement* instance; // element type
mjString* name; // name
mjString* instance_name; // instance name
int plugin_slot; // global registered slot number of the plugin
mjtByte active; // is the plugin active
mjString* info; // message appended to compiler errors
} mjsPlugin;
typedef struct mjsBody_ { // body specification
mjsElement* element; // element type
mjString* name; // name
mjString* childclass; // childclass name
// body frame
double pos[3]; // frame position
double quat[4]; // frame orientation
mjsOrientation alt; // frame alternative orientation
// inertial frame
double mass; // mass
double ipos[3]; // inertial frame position
double iquat[4]; // inertial frame orientation
double inertia[3]; // diagonal inertia (in i-frame)
mjsOrientation ialt; // inertial frame alternative orientation
double fullinertia[6]; // non-axis-aligned inertia matrix
// other
mjtByte mocap; // is this a mocap body
double gravcomp; // gravity compensation
mjDoubleVec* userdata; // user data
mjtByte explicitinertial; // whether to save the body with explicit inertial clause
mjsPlugin plugin; // passive force plugin
mjString* info; // message appended to compiler errors
} mjsBody;
typedef struct mjsFrame_ { // frame specification
mjsElement* element; // element type
mjString* name; // name
mjString* childclass; // childclass name
double pos[3]; // position
double quat[4]; // orientation
mjsOrientation alt; // alternative orientation
mjString* info; // message appended to compiler errors
} mjsFrame;
typedef struct mjsJoint_ { // joint specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjtJoint type; // joint type
// kinematics
double pos[3]; // anchor position
double axis[3]; // joint axis
double ref; // value at reference configuration: qpos0
// stiffness
double stiffness; // stiffness coefficient
double springref; // spring reference value: qpos_spring
double springdamper[2]; // timeconst, dampratio
// limits
int limited; // does joint have limits (mjtLimited)
double range[2]; // joint limits
double margin; // margin value for joint limit detection
mjtNum solref_limit[mjNREF]; // solver reference: joint limits
mjtNum solimp_limit[mjNIMP]; // solver impedance: joint limits
int actfrclimited; // are actuator forces on joint limited (mjtLimited)
double actfrcrange[2]; // actuator force limits
// dof properties
double armature; // armature inertia (mass for slider)
double damping; // damping coefficient
double frictionloss; // friction loss
mjtNum solref_friction[mjNREF]; // solver reference: dof friction
mjtNum solimp_friction[mjNIMP]; // solver impedance: dof friction
// other
int group; // group
mjtByte actgravcomp; // is gravcomp force applied via actuators
mjDoubleVec* userdata; // user data
mjString* info; // message appended to compiler errors
} mjsJoint;
typedef struct mjsGeom_ { // geom specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // classname
mjtGeom type; // geom type
// frame, size
double pos[3]; // position
double quat[4]; // orientation
mjsOrientation alt; // alternative orientation
double fromto[6]; // alternative for capsule, cylinder, box, ellipsoid
double size[3]; // type-specific size
// contact related
int contype; // contact type
int conaffinity; // contact affinity
int condim; // contact dimensionality
int priority; // contact priority
double friction[3]; // one-sided friction coefficients: slide, roll, spin
double solmix; // solver mixing for contact pairs
mjtNum solref[mjNREF]; // solver reference
mjtNum solimp[mjNIMP]; // solver impedance
double margin; // margin for contact detection
double gap; // include in solver if dist < margin-gap
// inertia inference
double mass; // used to compute density
double density; // used to compute mass and inertia from volume or surface
mjtGeomInertia typeinertia; // selects between surface and volume inertia
// fluid forces
mjtNum fluid_ellipsoid; // whether ellipsoid-fluid model is active
mjtNum fluid_coefs[5]; // ellipsoid-fluid interaction coefs
// visual
mjString* material; // name of material
float rgba[4]; // rgba when material is omitted
int group; // group
// other
mjString* hfieldname; // heightfield attached to geom
mjString* meshname; // mesh attached to geom
double fitscale; // scale mesh uniformly
mjDoubleVec* userdata; // user data
mjsPlugin plugin; // sdf plugin
mjString* info; // message appended to compiler errors
} mjsGeom;
typedef struct mjsSite_ { // site specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// frame, size
double pos[3]; // position
double quat[4]; // orientation
mjsOrientation alt; // alternative orientation
double fromto[6]; // alternative for capsule, cylinder, box, ellipsoid
double size[3]; // geom size
// visual
mjtGeom type; // geom type
mjString* material; // name of material
int group; // group
float rgba[4]; // rgba when material is omitted
// other
mjDoubleVec* userdata; // user data
mjString* info; // message appended to compiler errors
} mjsSite;
typedef struct mjsCamera_ { // camera specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// extrinsics
double pos[3]; // position
double quat[4]; // orientation
mjsOrientation alt; // alternative orientation
mjtCamLight mode; // tracking mode
mjString* targetbody; // target body for tracking/targeting
// intrinsics
double fovy; // y-field of view
double ipd; // inter-pupilary distance
float intrinsic[4]; // camera intrinsics (length)
float sensor_size[2]; // sensor size (length)
float resolution[2]; // resolution (pixel)
float focal_length[2]; // focal length (length)
float focal_pixel[2]; // focal length (pixel)
float principal_length[2]; // principal point (length)
float principal_pixel[2]; // principal point (pixel)
// other
mjDoubleVec* userdata; // user data
mjString* info; // message appended to compiler errors
} mjsCamera;
typedef struct mjsLight_ { // light specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// frame
double pos[3]; // position
double dir[3]; // direction
mjtCamLight mode; // tracking mode
mjString* targetbody; // target body for targeting
// intrinsics
mjtByte active; // is light active
mjtByte directional; // is light directional or spot
mjtByte castshadow; // does light cast shadows
double bulbradius; // bulb radius, for soft shadows
float attenuation[3]; // OpenGL attenuation (quadratic model)
float cutoff; // OpenGL cutoff
float exponent; // OpenGL exponent
float ambient[3]; // ambient color
float diffuse[3]; // diffuse color
float specular[3]; // specular color
// other
mjString* info; // message appended to compiler errorsx
} mjsLight;
typedef struct mjsFlex_ { // flex specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// contact properties
int contype; // contact type
int conaffinity; // contact affinity
int condim; // contact dimensionality
int priority; // contact priority
double friction[3]; // one-sided friction coefficients: slide, roll, spin
double solmix; // solver mixing for contact pairs
mjtNum solref[mjNREF]; // solver reference
mjtNum solimp[mjNIMP]; // solver impedance
double margin; // margin for contact detection
double gap; // include in solver if dist<margin-gap
// other properties
int dim; // element dimensionality
double radius; // radius around primitive element
mjtByte internal; // enable internal collisions
mjtByte flatskin; // render flex skin with flat shading
int selfcollide; // mode for flex self colllision
int activelayers; // number of active element layers in 3D
int group; // group for visualizatioh
double edgestiffness; // edge stiffness
double edgedamping; // edge damping
float rgba[4]; // rgba when material is omitted
mjString* material; // name of material used for rendering
// mesh properties
mjStringVec* vertbody; // vertex body names
mjDoubleVec* vert; // vertex positions
mjIntVec* elem; // element vertex ids
mjFloatVec* texcoord; // vertex texture coordinates
// other
mjString* info; // message appended to compiler errors
} mjsFlex;
typedef struct mjsMesh_ { // mesh specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjString* content_type; // content type of file
mjString* file; // mesh file
double refpos[3]; // reference position
double refquat[4]; // reference orientation
double scale[3]; // rescale mesh
mjtByte smoothnormal; // do not exclude large-angle faces from normals
int maxhullvert; // maximum vertex count for the convex hull
mjFloatVec* uservert; // user vertex data
mjFloatVec* usernormal; // user normal data
mjFloatVec* usertexcoord; // user texcoord data
mjIntVec* userface; // user vertex indices
mjIntVec* userfacenormal; // user normal indices
mjIntVec* userfacetexcoord; // user texcoord indices
mjsPlugin plugin; // sdf plugin
mjString* info; // message appended to compiler errors
} mjsMesh;
typedef struct mjsHField_ { // height field specification
mjsElement* element; // element type
mjString* name; // name
mjString* content_type; // content type of file
mjString* file; // file: (nrow, ncol, [elevation data])
double size[4]; // hfield size (ignore referencing geom size)
int nrow; // number of rows
int ncol; // number of columns
mjFloatVec* userdata; // user-provided elevation data
mjString* info; // message appended to compiler errors
} mjsHField;
typedef struct mjsSkin_ { // skin specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjString* file; // skin file
mjString* material; // name of material used for rendering
float rgba[4]; // rgba when material is omitted
float inflate; // inflate in normal direction
int group; // group for visualization
// mesh
mjFloatVec* vert; // vertex positions
mjFloatVec* texcoord; // texture coordinates
mjIntVec* face; // faces
// skin
mjStringVec* bodyname; // body names
mjFloatVec* bindpos; // bind pos
mjFloatVec* bindquat; // bind quat
mjIntVecVec* vertid; // vertex ids
mjFloatVecVec* vertweight; // vertex weights
// other
mjString* info; // message appended to compiler errors
} mjsSkin;
typedef struct mjsTexture_ { // texture specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjtTexture type; // texture type
// method 1: builtin
int builtin; // builtin type (mjtBuiltin)
int mark; // mark type (mjtMark)
double rgb1[3]; // first color for builtin
double rgb2[3]; // second color for builtin
double markrgb[3]; // mark color
double random; // probability of random dots
int height; // height in pixels (square for cube and skybox)
int width; // width in pixels
// method 2: single file
mjString* content_type; // content type of file
mjString* file; // png file to load; use for all sides of cube
int gridsize[2]; // size of grid for composite file; (1,1)-repeat
char gridlayout[13]; // row-major: L,R,F,B,U,D for faces; . for unused
// method 3: separate files
mjStringVec* cubefiles; // different file for each side of the cube
// flip options
mjtByte hflip; // horizontal flip
mjtByte vflip; // vertical flip
// other
mjString* info; // message appended to compiler errors
} mjsTexture;
typedef struct mjsMaterial_ { // material specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjString* texture; // name of texture (empty: none)
mjtByte texuniform; // make texture cube uniform
float texrepeat[2]; // texture repetition for 2D mapping
float emission; // emission
float specular; // specular
float shininess; // shininess
float reflectance; // reflectance
float metallic; // metallic
float roughness; // roughness
float rgba[4]; // rgba
mjString* info; // message appended to compiler errors
} mjsMaterial;
typedef struct mjsPair_ { // pair specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjString* geomname1; // name of geom 1
mjString* geomname2; // name of geom 2
// optional parameters: computed from geoms if not set by user
int condim; // contact dimensionality
mjtNum solref[mjNREF]; // solver reference, normal direction
mjtNum solreffriction[mjNREF]; // solver reference, frictional directions
mjtNum solimp[mjNIMP]; // solver impedance
double margin; // margin for contact detection
double gap; // include in solver if dist<margin-gap
double friction[5]; // full contact friction
mjString* info; // message appended to errors
} mjsPair;
typedef struct mjsExclude_ { // exclude specification
mjsElement* element; // element type
mjString* name; // name
mjString* bodyname1; // name of geom 1
mjString* bodyname2; // name of geom 2
mjString* info; // message appended to errors
} mjsExclude;
typedef struct mjsEquality_ { // equality specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
mjtEq type; // constraint type
double data[mjNEQDATA]; // type-dependent data
mjtByte active; // is equality initially active
mjString* name1; // name of object 1
mjString* name2; // name of object 2
mjtNum solref[mjNREF]; // solver reference
mjtNum solimp[mjNIMP]; // solver impedance
mjString* info; // message appended to errors
} mjsEquality;
typedef struct mjsTendon_ { // tendon specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// stiffness, damping, friction
double stiffness; // stiffness coefficient
double springlength[2]; // spring resting length; {-1, -1}: use qpos_spring
double damping; // damping coefficient
double frictionloss; // friction loss
mjtNum solref_friction[mjNREF]; // solver reference: tendon friction
mjtNum solimp_friction[mjNIMP]; // solver impedance: tendon friction
// length range
int limited; // does tendon have limits (mjtLimited)
double range[2]; // length limits
double margin; // margin value for tendon limit detection
mjtNum solref_limit[mjNREF]; // solver reference: tendon limits
mjtNum solimp_limit[mjNIMP]; // solver impedance: tendon limits
// visual
mjString* material; // name of material for rendering
double width; // width for rendering
float rgba[4]; // rgba when material is omitted
int group; // group
// other
mjDoubleVec* userdata; // user data
mjString* info; // message appended to errors
} mjsTendon;
typedef struct mjsWrap_ { // wrapping object specification
mjsElement* element; // element type
mjString* info; // message appended to errors
} mjsWrap;
typedef struct mjsActuator_ { // actuator specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// gain, bias
mjtGain gaintype; // gain type
double gainprm[mjNGAIN]; // gain parameters
mjtBias biastype; // bias type
double biasprm[mjNGAIN]; // bias parameters
// activation state
mjtDyn dyntype; // dynamics type
double dynprm[mjNDYN]; // dynamics parameters
int actdim; // number of activation variables
int plugin_actdim; // actuator state size for plugins
mjtByte actearly; // apply next activations to qfrc
// transmission
mjtTrn trntype; // transmission type
double gear[6]; // length and transmitted force scaling
mjString* target; // name of transmission target
mjString* refsite; // reference site, for site transmission
mjString* slidersite; // site defining cylinder, for slider-crank
double cranklength; // crank length, for slider-crank
double lengthrange[2]; // transmission length range
double inheritrange; // automatic range setting for position and intvelocity
// input/output clamping
int ctrllimited; // are control limits defined (mjtLimited)
double ctrlrange[2]; // control range
int forcelimited; // are force limits defined (mjtLimited)
double forcerange[2]; // force range
int actlimited; // are activation limits defined (mjtLimited)
double actrange[2]; // activation range
// other
int group; // group
mjDoubleVec* userdata; // user data
mjsPlugin plugin; // actuator plugin
mjString* info; // message appended to compiler errors
} mjsActuator;
typedef struct mjsSensor_ { // sensor specification
mjsElement* element; // element type
mjString* name; // name
mjString* classname; // class name
// sensor definition
mjtSensor type; // type of sensor
mjtObj objtype; // type of sensorized object
mjString* objname; // name of sensorized object
mjtObj reftype; // type of referenced object
mjString* refname; // name of referenced object
// user-defined sensors
mjtDataType datatype; // data type for sensor measurement
mjtStage needstage; // compute stage needed to simulate sensor
int dim; // number of scalar outputs
// output post-processing
double cutoff; // cutoff for real and positive datatypes
double noise; // noise stdev
// other
mjDoubleVec* userdata; // user data
mjsPlugin plugin; // sensor plugin
mjString* info; // message appended to compiler errors
} mjsSensor;
typedef struct mjsNumeric_ { // custom numeric field specification
mjsElement* element; // element type
mjString* name; // name
mjDoubleVec* data; // initialization data
int size; // array size, can be bigger than data size
mjString* info; // message appended to compiler errors
} mjsNumeric;
typedef struct mjsText_ { // custom text specification
mjsElement* element; // element type
mjString* name; // name
mjString* data; // text string
mjString* info; // message appended to compiler errors
} mjsText;
typedef struct mjsTuple_ { // tuple specification
mjsElement* element; // element type
mjString* name; // name
mjIntVec* objtype; // object types
mjStringVec* objname; // object names
mjDoubleVec* objprm; // object parameters
mjString* info; // message appended to compiler errors
} mjsTuple;
typedef struct mjsKey_ { // keyframe specification
mjsElement* element; // element type
mjString* name; // name
double time; // time
mjDoubleVec* qpos; // qpos
mjDoubleVec* qvel; // qvel
mjDoubleVec* act; // act
mjDoubleVec* mpos; // mocap pos
mjDoubleVec* mquat; // mocap quat
mjDoubleVec* ctrl; // ctrl
mjString* info; // message appended to compiler errors
} mjsKey;
typedef struct mjsDefault_ { // default specification
mjsElement* element; // element type
mjString* name; // class name
mjsJoint* joint; // joint defaults
mjsGeom* geom; // geom defaults
mjsSite* site; // site defaults
mjsCamera* camera; // camera defaults
mjsLight* light; // light defaults
mjsFlex* flex; // flex defaults
mjsMesh* mesh; // mesh defaults
mjsMaterial* material; // material defaults
mjsPair* pair; // pair defaults
mjsEquality* equality; // equality defaults
mjsTendon* tendon; // tendon defaults
mjsActuator* actuator; // actuator defaults
} mjsDefault;
#ifdef __cplusplus
}
#endif
#endif // MUJOCO_INCLUDE_MJSPEC_H_
+351 -20
View File
@@ -15,14 +15,6 @@
#ifndef MUJOCO_MUJOCO_H_
#define MUJOCO_MUJOCO_H_
#include <mujoco/mjexport.h>
// this is a C-API
#ifdef __cplusplus
extern "C" {
#endif
// header version; should match the library version as returned by mj_version()
#define mjVERSION_HEADER 317
@@ -32,15 +24,21 @@ extern "C" {
// type definitions
#include <mujoco/mjdata.h>
#include <mujoco/mjexport.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjmacro.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjrender.h>
#include <mujoco/mjspec.h>
#include <mujoco/mjthread.h>
#include <mujoco/mjtnum.h>
#include <mujoco/mjui.h>
#include <mujoco/mjvisualize.h>
// this is a C-API
#ifdef __cplusplus
extern "C" {
#endif
// user error and memory handlers
MJAPI extern void (*mju_user_error)(const char*);
@@ -97,6 +95,7 @@ MJAPI void mj_deleteVFS(mjVFS* vfs);
// deprecated: use mj_copyBufferVFS.
MJAPI int mj_makeEmptyFileVFS(mjVFS* vfs, const char* filename, int filesize);
//---------------------------------- Parse and compile ---------------------------------------------
// Parse XML file in MJCF or URDF format, compile it, return low-level model.
@@ -104,6 +103,18 @@ MJAPI int mj_makeEmptyFileVFS(mjVFS* vfs, const char* filename, int filesize);
// If error is not NULL, it must have size error_sz.
MJAPI mjModel* mj_loadXML(const char* filename, const mjVFS* vfs, char* error, int error_sz);
// Parse spec from XML file.
MJAPI mjSpec* mj_parseXML(const char* filename, const mjVFS* vfs, char* error, int error_sz);
// Parse spec from XML string.
MJAPI mjSpec* mj_parseXMLString(const char* xml, const mjVFS* vfs, char* error, int error_sz);
// Compile spec to model.
MJAPI mjModel* mj_compile(mjSpec* s, const mjVFS* vfs);
// Recompile spec to model, preserving the state.
MJAPI void mj_recompile(mjSpec* s, const mjVFS* vfs, mjModel* m, mjData* d);
// Update XML data structures with info from low-level model, save as MJCF.
// If error is not NULL, it must have size error_sz.
MJAPI int mj_saveLastXML(const char* filename, const mjModel* m, char* error, int error_sz);
@@ -111,9 +122,14 @@ MJAPI int mj_saveLastXML(const char* filename, const mjModel* m, char* error, in
// Free last XML model if loaded. Called internally at each load.
MJAPI void mj_freeLastXML(void);
// Print internal XML schema as plain text or HTML, with style-padding or &nbsp;.
MJAPI int mj_printSchema(const char* filename, char* buffer, int buffer_sz,
int flg_html, int flg_pad);
// Copy (possibly modified) model fields back into spec.
MJAPI void mj_copyBack(mjSpec* s, const mjModel* m);
// Save spec to XML string, return 1 on success, 0 otherwise.
MJAPI int mj_saveXMLString(const mjSpec* s, char* xml, int xml_sz, char* error, int error_sz);
// Save spec to XML file, return 1 on success, 0 otherwise.
MJAPI int mj_saveXML(const mjSpec* s, const char* filename, char* error, int error_sz);
//---------------------------------- Main simulation -----------------------------------------------
@@ -221,6 +237,15 @@ MJAPI void mj_setConst(mjModel* m, mjData* d);
MJAPI int mj_setLengthRange(mjModel* m, mjData* d, int index,
const mjLROpt* opt, char* error, int error_sz);
// Create empty spec.
MJAPI mjSpec* mj_makeSpec(void);
// Copy spec.
MJAPI mjSpec* mj_copySpec(const mjSpec* s);
// Free memory allocation in mjSpec.
MJAPI void mj_deleteSpec(mjSpec* s);
//---------------------------------- Printing ------------------------------------------------------
@@ -246,6 +271,10 @@ MJAPI void mju_printMat(const mjtNum* mat, int nr, int nc);
MJAPI void mju_printMatSparse(const mjtNum* mat, int nr,
const int* rownnz, const int* rowadr, const int* colind);
// Print internal XML schema as plain text or HTML, with style-padding or &nbsp;.
MJAPI int mj_printSchema(const char* filename, char* buffer, int buffer_sz,
int flg_html, int flg_pad);
//---------------------------------- Components ----------------------------------------------------
@@ -510,7 +539,7 @@ MJAPI int mj_version(void);
MJAPI const char* mj_versionString(void);
//---------------------------------- Ray collisions ------------------------------------------------
//---------------------------------- Ray casting ---------------------------------------------------
// Intersect multiple rays emanating from a single point.
// Similar semantics to mj_ray, but vec is an array of (nray x 3) directions.
@@ -852,6 +881,12 @@ MJAPI void mj_warning(mjData* d, int warning, int info);
// Write [datetime, type: message] to MUJOCO_LOG.TXT.
MJAPI void mju_writeLog(const char* type, const char* msg);
// Get compiler error message from spec.
MJAPI const char* mjs_getError(mjSpec* s);
// Return 1 if compiler error is a warning.
MJAPI int mjs_isWarning(mjSpec* s);
//---------------------------------- Standard math -------------------------------------------------
@@ -1037,6 +1072,7 @@ MJAPI void mju_transformSpatial(mjtNum res[6], const mjtNum vec[6], int flg_forc
const mjtNum newpos[3], const mjtNum oldpos[3],
const mjtNum rotnew2old[9]);
//---------------------------------- Quaternions ---------------------------------------------------
// Rotate vector by quaternion.
@@ -1079,6 +1115,7 @@ MJAPI void mju_quatZ2Vec(mjtNum quat[4], const mjtNum vec[3]);
// seq[0,1,2] must be in 'xyzXYZ', lower/upper-case mean intrinsic/extrinsic rotations.
MJAPI void mju_euler2Quat(mjtNum quat[4], const mjtNum euler[3], const char* seq);
//---------------------------------- Poses ---------------------------------------------------------
// Multiply two poses.
@@ -1166,7 +1203,8 @@ MJAPI int mju_boxQP(mjtNum* res, mjtNum* R, int* index, const mjtNum* H, const m
MJAPI void mju_boxQPmalloc(mjtNum** res, mjtNum** R, int** index, mjtNum** H, mjtNum** g, int n,
mjtNum** lower, mjtNum** upper);
//---------------------- Miscellaneous -------------------------------------------------------------
//---------------------------------- Miscellaneous -------------------------------------------------
// Muscle active force, prm = (range[2], force, scale, lmin, lmax, vmax, fpmax, fvmax).
MJAPI mjtNum mju_muscleGain(mjtNum len, mjtNum vel, const mjtNum lengthrange[2],
@@ -1252,7 +1290,7 @@ MJAPI char* mju_strncpy(char *dst, const char *src, int n);
MJAPI mjtNum mju_sigmoid(mjtNum x);
//---------------------- Derivatives ---------------------------------------------------------------
//---------------------------------- Derivatives ---------------------------------------------------
// Finite differenced transition matrices (control theory notation)
// d(x_next) = A*dx + B*du
@@ -1292,7 +1330,8 @@ MJAPI void mjd_subQuat(const mjtNum qa[4], const mjtNum qb[4], mjtNum Da[9], mjt
MJAPI void mjd_quatIntegrate(const mjtNum vel[3], mjtNum scale,
mjtNum Dquat[9], mjtNum Dvel[9], mjtNum Dscale[3]);
//---------------------- Plugins -------------------------------------------------------------------
//---------------------------------- Plugins -------------------------------------------------------
// Set default plugin definition.
MJAPI void mjp_defaultPlugin(mjpPlugin* plugin);
@@ -1333,7 +1372,8 @@ MJAPI const mjpResourceProvider* mjp_getResourceProvider(const char* resource_na
// If invalid slot number, return NULL.
MJAPI const mjpResourceProvider* mjp_getResourceProviderAtSlot(int slot);
//---------------------- Thread -------------------------------------------------------------------
//---------------------------------- Threads -------------------------------------------------------
// Create a thread pool with the specified number of threads running.
MJAPI mjThreadPool* mju_threadPoolCreate(size_t number_of_threads);
@@ -1353,10 +1393,301 @@ MJAPI void mju_defaultTask(mjTask* task);
// Wait for a task to complete.
MJAPI void mju_taskJoin(mjTask* task);
//---------------------- Sanitizer instrumentation helpers -----------------------------------------
//
// Most MuJoCo users can ignore these functions, the following comments are aimed primarily at
// MuJoCo developers.
//---------------------------------- Attachment ----------------------------------------------------
// Attach child body to a parent frame, return 0 on success.
MJAPI int mjs_attachBody(mjsFrame* parent, const mjsBody* child,
const char* prefix, const char* suffix);
// Attach child frame to a parent body, return 0 on success.
MJAPI int mjs_attachFrame(mjsBody* parent, const mjsFrame* child,
const char* prefix, const char* suffix);
// Detach body from mjSpec, remove all references and delete the body, return 0 on success.
MJAPI int mjs_detachBody(mjSpec* s, mjsBody* b);
//---------------------------------- Tree elements -------------------------------------------------
// Add child body to body, return child.
MJAPI mjsBody* mjs_addBody(mjsBody* body, mjsDefault* def);
// Add site to body, return site spec.
MJAPI mjsSite* mjs_addSite(mjsBody* body, mjsDefault* def);
// Add joint to body.
MJAPI mjsJoint* mjs_addJoint(mjsBody* body, mjsDefault* def);
// Add freejoint to body.
MJAPI mjsJoint* mjs_addFreeJoint(mjsBody* body);
// Add geom to body.
MJAPI mjsGeom* mjs_addGeom(mjsBody* body, mjsDefault* def);
// Add camera to body.
MJAPI mjsCamera* mjs_addCamera(mjsBody* body, mjsDefault* def);
// Add light to body.
MJAPI mjsLight* mjs_addLight(mjsBody* body, mjsDefault* def);
// Add frame to body.
MJAPI mjsFrame* mjs_addFrame(mjsBody* body, mjsFrame* parentframe);
// Delete object corresponding to the given element.
MJAPI void mjs_delete(mjsElement* element);
//---------------------------------- Non-tree elements ---------------------------------------------
// Add actuator.
MJAPI mjsActuator* mjs_addActuator(mjSpec* s, mjsDefault* def);
// Add sensor.
MJAPI mjsSensor* mjs_addSensor(mjSpec* s);
// Add flex.
MJAPI mjsFlex* mjs_addFlex(mjSpec* s);
// Add contact pair.
MJAPI mjsPair* mjs_addPair(mjSpec* s, mjsDefault* def);
// Add excluded body pair.
MJAPI mjsExclude* mjs_addExclude(mjSpec* s);
// Add equality.
MJAPI mjsEquality* mjs_addEquality(mjSpec* s, mjsDefault* def);
// Add tendon.
MJAPI mjsTendon* mjs_addTendon(mjSpec* s, mjsDefault* def);
// Wrap site using tendon.
MJAPI mjsWrap* mjs_wrapSite(mjsTendon* tendon, const char* name);
// Wrap geom using tendon.
MJAPI mjsWrap* mjs_wrapGeom(mjsTendon* tendon, const char* name, const char* sidesite);
// Wrap joint using tendon.
MJAPI mjsWrap* mjs_wrapJoint(mjsTendon* tendon, const char* name, double coef);
// Wrap pulley using tendon.
MJAPI mjsWrap* mjs_wrapPulley(mjsTendon* tendon, double divisor);
// Add numeric.
MJAPI mjsNumeric* mjs_addNumeric(mjSpec* s);
// Add text.
MJAPI mjsText* mjs_addText(mjSpec* s);
// Add tuple.
MJAPI mjsTuple* mjs_addTuple(mjSpec* s);
// Add keyframe.
MJAPI mjsKey* mjs_addKey(mjSpec* s);
// Add plugin.
MJAPI mjsPlugin* mjs_addPlugin(mjSpec* s);
// Add default.
MJAPI mjsDefault* mjs_addDefault(mjSpec* s, const char* classname, int parentid, int* id);
//---------------------------------- Assets --------------------------------------------------------
// Add mesh.
MJAPI mjsMesh* mjs_addMesh(mjSpec* s, mjsDefault* def);
// Add height field.
MJAPI mjsHField* mjs_addHField(mjSpec* s);
// Add skin.
MJAPI mjsSkin* mjs_addSkin(mjSpec* s);
// Add texture.
MJAPI mjsTexture* mjs_addTexture(mjSpec* s);
// Add material.
MJAPI mjsMaterial* mjs_addMaterial(mjSpec* s, mjsDefault* def);
//---------------------------------- Find and get utilities ----------------------------------------
// Get spec from body.
MJAPI mjSpec* mjs_getSpec(mjsBody* body);
// Find body in model by name.
MJAPI mjsBody* mjs_findBody(mjSpec* s, const char* name);
// Find child body by name.
MJAPI mjsBody* mjs_findChild(mjsBody* body, const char* name);
// Find mesh by name.
MJAPI mjsMesh* mjs_findMesh(mjSpec* s, const char* name);
// Find frame by name.
MJAPI mjsFrame* mjs_findFrame(mjSpec* s, const char* name);
// Get default corresponding to an element.
MJAPI mjsDefault* mjs_getDefault(mjsElement* element);
// Find default in model by class name.
MJAPI mjsDefault* mjs_findDefault(mjSpec* s, const char* classname);
// Get global default from model.
MJAPI mjsDefault* mjs_getSpecDefault(mjSpec* s);
// Get element id.
MJAPI int mjs_getId(mjsElement* element);
// Return body's first child of given type.
MJAPI mjsElement* mjs_firstChild(mjsBody* body, mjtObj type);
// Return body's next child of the same type; return NULL if child is last.
MJAPI mjsElement* mjs_nextChild(mjsBody* body, mjsElement* child);
//---------------------------------- Attribute setters ---------------------------------------------
// Copy text to string.
MJAPI void mjs_setString(mjString* dest, const char* text);
// Split text to entries and copy to string vector.
MJAPI void mjs_setStringVec(mjStringVec* dest, const char* text);
// Set entry in string vector.
MJAPI mjtByte mjs_setInStringVec(mjStringVec* dest, int i, const char* text);
// Append text entry to string vector.
MJAPI void mjs_appendString(mjStringVec* dest, const char* text);
// Copy int array to vector.
MJAPI void mjs_setInt(mjIntVec* dest, const int* array, int size);
// Append int array to vector of arrays.
MJAPI void mjs_appendIntVec(mjIntVecVec* dest, const int* array, int size);
// Copy float array to vector.
MJAPI void mjs_setFloat(mjFloatVec* dest, const float* array, int size);
// Append float array to vector of arrays.
MJAPI void mjs_appendFloatVec(mjFloatVecVec* dest, const float* array, int size);
// Copy double array to vector.
MJAPI void mjs_setDouble(mjDoubleVec* dest, const double* array, int size);
// Set plugin attributes.
MJAPI void mjs_setPluginAttributes(mjsPlugin* plugin, void* attributes);
//---------------------------------- Attribute getters ---------------------------------------------
// Get string contents.
MJAPI const char* mjs_getString(const mjString* source);
// Get double array contents and optionally its size.
MJAPI const double* mjs_getDouble(const mjDoubleVec* source, int* size);
//---------------------------------- Spec utilities ------------------------------------------------
// Set active plugins.
MJAPI void mjs_setActivePlugins(mjSpec* s, void* activeplugins);
// Set element's default.
MJAPI void mjs_setDefault(mjsElement* element, mjsDefault* def);
// Set element's enlcosing frame.
MJAPI void mjs_setFrame(mjsElement* dest, mjsFrame* frame);
// Resolve alternative orientations to quat, return error if any.
MJAPI const char* mjs_resolveOrientation(double quat[4], mjtByte degree, const char* sequence,
const mjsOrientation* orientation);
// Compute quat and diag inertia from full inertia matrix, return error if any.
MJAPI const char* mjs_fullInertia(double quat[4], double inertia[3], const double fullinertia[6]);
//---------------------------------- Element initialization ---------------------------------------
// Default spec attributes.
MJAPI void mjs_defaultSpec(mjSpec* spec);
// Default orientation attributes.
MJAPI void mjs_defaultOrientation(mjsOrientation* orient);
// Default body attributes.
MJAPI void mjs_defaultBody(mjsBody* body);
// Default frame attributes.
MJAPI void mjs_defaultFrame(mjsFrame* frame);
// Default joint attributes.
MJAPI void mjs_defaultJoint(mjsJoint* joint);
// Default geom attributes.
MJAPI void mjs_defaultGeom(mjsGeom* geom);
// Default site attributes.
MJAPI void mjs_defaultSite(mjsSite* site);
// Default camera attributes.
MJAPI void mjs_defaultCamera(mjsCamera* camera);
// Default light attributes.
MJAPI void mjs_defaultLight(mjsLight* light);
// Default flex attributes.
MJAPI void mjs_defaultFlex(mjsFlex* flex);
// Default mesh attributes.
MJAPI void mjs_defaultMesh(mjsMesh* mesh);
// Default height field attributes.
MJAPI void mjs_defaultHField(mjsHField* hfield);
// Default skin attributes.
MJAPI void mjs_defaultSkin(mjsSkin* skin);
// Default texture attributes.
MJAPI void mjs_defaultTexture(mjsTexture* texture);
// Default material attributes.
MJAPI void mjs_defaultMaterial(mjsMaterial* material);
// Default pair attributes.
MJAPI void mjs_defaultPair(mjsPair* pair);
// Default equality attributes.
MJAPI void mjs_defaultEquality(mjsEquality* equality);
// Default tendon attributes.
MJAPI void mjs_defaultTendon(mjsTendon* tendon);
// Default actuator attributes.
MJAPI void mjs_defaultActuator(mjsActuator* actuator);
// Default sensor attributes.
MJAPI void mjs_defaultSensor(mjsSensor* sensor);
// Default numeric attributes.
MJAPI void mjs_defaultNumeric(mjsNumeric* numeric);
// Default text attributes.
MJAPI void mjs_defaultText(mjsText* text);
// Default tuple attributes.
MJAPI void mjs_defaultTuple(mjsTuple* tuple);
// Default keyframe attributes.
MJAPI void mjs_defaultKey(mjsKey* key);
// Default plugin attributes.
MJAPI void mjs_defaultPlugin(mjsPlugin* plugin);
//---------------------------------- Sanitizer instrumentation -------------------------------------
// Most users can ignore these functions, the following comments are primarily for developers.
//
// When built and run under address sanitizer (asan), mj_markStack and mj_freeStack are instrumented
// to detect leakage of mjData stack frames. When the compiler inlines several callees that call