Add mjModel.mesh_scale: scaling applied to asset vertices.
PiperOrigin-RevId: 625083195 Change-Id: I36290282379e57ad23ec771d65d1bd6bf2a75b07
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@@ -1165,6 +1165,7 @@ struct mjModel_ {
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int* mesh_facenormal; // normal face data (nmeshface x 3)
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int* mesh_facetexcoord; // texture face data (nmeshface x 3)
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int* mesh_graph; // convex graph data (nmeshgraph x 1)
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mjtNum* mesh_scale; // scaling applied to asset vertices (nmesh x 3)
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mjtNum* mesh_pos; // translation applied to asset vertices (nmesh x 3)
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mjtNum* mesh_quat; // rotation applied to asset vertices (nmesh x 4)
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int* mesh_pathadr; // address of asset path for mesh; -1: none (nmesh x 1)
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