Add Filament lighting and shadow features and fixes.
- Add a hidden directional light to Filament scenes with no lights to work around soft shadow blackout bug. - Respect quality/shadowsize as default shadow map resolution. - Interpret light/bulbradius in correct units for each shadow type and update XML reference docs. - Support updating the shadow map resolution of live Filament lights. - Clamp light intensities to non-negative values in the Filament debug panel. PiperOrigin-RevId: 957305808 Change-Id: Ic7a3430aaa3b117be7fbb7ace836d68e54cdf65a
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@@ -3301,8 +3301,8 @@ Attributes may be applied or ignored depending on the lighting model being used.
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.. _body-light-bulbradius:
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:at:`bulbradius`: :at-val:`real, "0.02"`
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The radius of the light source which can affect shadow softness depending on the
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renderer. This only applies to spotlights.
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The radius of the light-emitting surface. Larger radii produce softer shadows in renderers that
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support soft shadows. Ignored by the classic renderer.
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.. _body-light-attenuation:
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