Introduce trilinear flex parametrization.
These flexes use only 24 DOFs (3 per vertex of the bounding box), while colliding with the full high resolution mesh. On an 8x8x8 cube, the performance using DOFs at all vertices is ``` Simulation time : 18.74 s Steps per second : 533 Realtime factor : 0.53 x Time per step : 1874.4 µs Contacts per step : 114.88 Constraints per step : 3322.51 Degrees of freedom : 1536 ``` With the new implementation, it is the following: ``` Simulation time : 1.82 s Steps per second : 5507 Realtime factor : 5.51 x Time per step : 181.6 µs Contacts per step : 38.84 Constraints per step : 155.36 Degrees of freedom : 24 ``` PiperOrigin-RevId: 721008829 Change-Id: I833df027527db578d86667cc4b24295bcf6f7d22
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Copybara-Service
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@@ -122,6 +122,88 @@ static void mj_springdamper(const mjModel* m, mjData* d) {
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continue;
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}
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if (m->flex_interp[f]) {
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mjtNum xpos[mjMAXFLEXNODES], displ[mjMAXFLEXNODES], vel[mjMAXFLEXNODES];
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mjtNum frc[mjMAXFLEXNODES], dmp[mjMAXFLEXNODES];
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mjtNum com[3] = {0};
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mjtNum* xpos0 = m->flex_node0 + 3*m->flex_nodeadr[f];
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int* bodyid = m->flex_nodebodyid + m->flex_nodeadr[f];
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int nstart = m->flex_nodeadr[f];
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// compute positions
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if (m->flex_centered[f]) {
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for (int i=0; i < m->flex_nodenum[f]; i++) {
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mju_copy3(xpos + 3*i, d->xpos + 3*bodyid[i]);
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mju_copy3(vel + 3*i, d->qvel + m->body_dofadr[bodyid[i]]);
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}
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} else {
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mjtNum screw[6];
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for (int i=0; i < m->flex_nodenum[f]; i++) {
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mju_mulMatVec3(xpos + 3*i, d->xmat + 9*bodyid[i], m->flex_node + 3*(i+nstart));
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mju_addTo3(xpos + 3*i, d->xpos + 3*bodyid[i]);
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mj_objectVelocity(m, d, mjOBJ_BODY, bodyid[i], screw, 0);
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mju_copy3(vel + 3*i, screw + 3);
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}
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}
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// compute center of mass
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for (int i = 0; i < m->flex_nodenum[f]; i++) {
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mju_addToScl3(com, xpos+3*i, 1.0/m->flex_nodenum[f]);
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}
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// re-center positions using center of mass
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for (int i = 0; i < m->flex_nodenum[f]; i++) {
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mju_addToScl3(xpos+3*i, com, -1);
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}
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// compute the Jacobian at the center of mass
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mjtNum mat[9] = {0};
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mjtNum p[3] = {.5, .5, .5};
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mju_defGradient(mat, p, xpos, 1);
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// find rotation
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mjtNum quat[4] = {1, 0, 0, 0};
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mju_mat2Rot(quat, mat);
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mju_negQuat(quat, quat);
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// rotate vertices to quat and add reference center of mass
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for (int i = 0; i < m->flex_nodenum[f]; i++) {
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mju_rotVecQuat(xpos+3*i, xpos+3*i, quat);
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mju_addTo3(xpos+3*i, p);
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mju_rotVecQuat(vel+3*i, vel+3*i, quat);
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}
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// compute displacement
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for (int i = 0; i < m->flex_nodenum[f]; i++) {
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mju_addScl3(displ+3*i, xpos+3*i, xpos0+3*i, -1);
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}
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// compute force in the stretch frame
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mju_mulMatVec(frc, k, displ, 3*m->flex_nodenum[f], 3*m->flex_nodenum[f]);
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// compute damping force in stretch frame
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mju_mulMatVec(dmp, k, vel, 3*m->flex_nodenum[f], 3*m->flex_nodenum[f]);
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// rotate forces to global frame and add to qfrc
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mju_negQuat(quat, quat);
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for (int i = 0; i < m->flex_nodenum[f]; i++) {
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mjtNum qfrc[3], qdmp[3];
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mju_rotVecQuat(qfrc, frc+3*i, quat);
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mju_rotVecQuat(qdmp, dmp+3*i, quat);
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mju_scl3(qdmp, qdmp, m->flex_damping[f]);
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if (m->flex_centered[f]) {
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mju_addTo3(d->qfrc_spring+m->body_dofadr[bodyid[i]], qfrc);
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mju_addTo3(d->qfrc_damper+m->body_dofadr[bodyid[i]], qdmp);
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} else {
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mj_applyFT(m, d, qfrc, 0, xpos+3*i, bodyid[i], d->qfrc_spring);
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mj_applyFT(m, d, qdmp, 0, xpos+3*i, bodyid[i], d->qfrc_damper);
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}
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}
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// do not continue with the rest of the flex passive forces
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continue;
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}
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int nedge = (dim == 2) ? 3 : 6;
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int nvert = (dim == 2) ? 3 : 4;
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const int* elem = m->flex_elem + m->flex_elemdataadr[f];
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