Remove the convexhull compiler option.
PiperOrigin-RevId: 690307675 Change-Id: I62d8213579ad07296ca96de004d39ae012174aa4
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Copybara-Service
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@@ -772,23 +772,11 @@ has any effect. The settings here are global and apply to the entire model.
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models compiled with this flag, it is important to remember that collision geoms are often placed in a
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:ref:`group<body-geom-group>` which is invisible by default.
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.. _compiler-convexhull:
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:at:`convexhull`: :at-val:`[false, true], "true"`
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If this attribute is "true", the compiler will automatically generate a convex hull for every mesh that is used in at
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least one non-visual geom (in the sense of the discardvisual attribute above). This is done to speed up collision
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detection; recall :ref:`Collision` section in the Computation chapter. Even if the mesh is already convex, the hull
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contains edge information that is not present in the mesh file, so it needs to be constructed. The only reason to
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disable this feature is to speed up re-loading of a model with large meshes during model editing (since the convex
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hull computation is the slowest operation performed by the compiler). However once model design is finished, this
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feature should be enabled, because the availability of convex hulls substantially speeds up collision detection with
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large meshes.
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.. _compiler-usethread:
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:at:`usethread`: :at-val:`[false, true], "true"`
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If this attribute is "true", the model compiler will run in multi-threaded mode. Currently multi-threading is used
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for computing the length ranges of actuators and for loading meshes.
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for computing the length ranges of actuators and for parallel loading of meshes.
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.. _compiler-fusestatic:
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