Change default light softness from 0 to 0.2.
PiperOrigin-RevId: 960218397 Change-Id: I58f211f5a275f8f19254424facd02c14eaa8c668
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@@ -3323,7 +3323,7 @@ Attributes may be applied or ignored depending on the lighting model being used.
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.. _body-light-softness:
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:at:`softness`: :at-val:`real, "0"`
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:at:`softness`: :at-val:`real, "0.2"`
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Edge softness for spotlights, as a fraction of the :ref:`cutoff<body-light-cutoff>` angle in [0, 1], used by
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physically-based lighting models. The light delivers its full :ref:`intensity<body-light-intensity>` inside the
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cone, falling to zero over the outer softness fraction of the cone angle; the default corresponds to a sharp-edged
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+1
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@@ -75,7 +75,7 @@ Rendering
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:class: attention
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- Added :ref:`light/softness<body-light-softness>`: edge softness for spotlights under physically-based lighting
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models, given as the fraction of the cone over which intensity falls to zero. The default of 0 is a sharp-edged
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models, given as the fraction of the cone over which intensity falls to zero. The default of 0.2 is a semi-soft
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cone which delivers the full :ref:`intensity<body-light-intensity>` everywhere inside it, so that illuminance
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follows :math:`E = I/d^2` independent of the :ref:`cutoff<body-light-cutoff>` angle. Previously the filament
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renderer treated the entire cone as penumbra, dimming spotlights well below their rated intensity, increasingly
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