Merge pull request #2097 from emotodorov:ui
PiperOrigin-RevId: 679704368 Change-Id: Iae396a134e6019c8cdb935a306f097f9427e134c
This commit is contained in:
+45
-20
@@ -67,6 +67,8 @@ static const mjuiThemeColor themeColor0 = {
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{0.12, 0.12, 0.12}, // thumb
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{0.6, 0.2, 0.2}, // secttitle
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{0.1, 0.1, 0.1}, // secttitle2
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{0.45, 0.17, 0.17}, // secttitleuncheck
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{0.45, 0.17, 0.17}, // secttitleuncheck2
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{0.45, 0.17, 0.17}, // secttitlecheck
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{0.45, 0.17, 0.17}, // secttitlecheck2
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{1.0, 1.0, 1.0}, // sectfont
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@@ -98,6 +100,8 @@ static const mjuiThemeColor themeColor1 = {
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{0.12, 0.12, 0.12}, // thumb
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{0.3, 0.3, 0.3}, // secttitle
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{0.15, 0.15, 0.15}, // secttitle2
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{0.25, 0.25, 0.25}, // secttitleuncheck
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{0.25, 0.25, 0.25}, // secttitleuncheck2
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{0.25, 0.25, 0.25}, // secttitlecheck
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{0.25, 0.25, 0.25}, // secttitlecheck2
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{0.8, 0.8, 0.8}, // sectfont
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@@ -129,6 +133,8 @@ static const mjuiThemeColor themeColor2 = {
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{0.7, 0.7, 0.7}, // thumb
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{0.8, 0.8, 0.8}, // secttitle
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{1.0, 1.0, 1.0}, // secttitle2
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{0.95, 0.95, 0.95}, // secttitleuncheck
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{0.95, 0.95, 0.95}, // secttitleuncheck2
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{0.95, 0.95, 0.95}, // secttitlecheck
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{0.95, 0.95, 0.95}, // secttitlecheck2
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{0.0, 0.0, 0.8}, // sectfont
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@@ -160,6 +166,8 @@ static const mjuiThemeColor themeColor3 = {
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{0.3, 0.3, 0.3}, // thumb
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{0.25, 0.25, 0.25}, // secttitle
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{0.0, 0.0, 0.0}, // secttitle2
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{0.2, 0.2, 0.2}, // secttitleuncheck
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{0.2, 0.2, 0.2}, // secttitleuncheck2
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{0.2, 0.2, 0.2}, // secttitlecheck
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{0.2, 0.2, 0.2}, // secttitlecheck2
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{1.0, 0.3, 0.3}, // sectfont
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@@ -421,7 +429,8 @@ static void drawoval(mjrRect rect, const float* rgb, const float* rgbback,
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// draw open/closed symbol in title
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// type: 0- section, 1- section with checkbox, 2- separator
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// type: 0- section, 1- section with unchecked box,
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// 2- section with checked box, 3- separator
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static void drawsymbol(mjrRect rect, int flg_open, int type,
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const mjUI* ui, const mjrContext* con) {
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// size and center
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@@ -431,7 +440,7 @@ static void drawsymbol(mjrRect rect, int flg_open, int type,
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int d = mju_round(con->charHeight*0.33);
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// separator size
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if (type == 2) {
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if (type == 3) {
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d = mju_round(con->charHeight*0.28);
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}
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@@ -465,7 +474,15 @@ static void drawsymbol(mjrRect rect, int flg_open, int type,
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);
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break;
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case 1: // section with checkbox
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case 1: // section with unchecked box
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glColor3f(
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(ui->color.secttitleuncheck[0] + ui->color.secttitleuncheck2[0]) * 0.5,
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(ui->color.secttitleuncheck[1] + ui->color.secttitleuncheck2[1]) * 0.5,
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(ui->color.secttitleuncheck[2] + ui->color.secttitleuncheck2[2]) * 0.5
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);
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break;
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case 2: // section with checked box
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glColor3f(
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(ui->color.secttitlecheck[0] + ui->color.secttitlecheck2[0]) * 0.5,
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(ui->color.secttitlecheck[1] + ui->color.secttitlecheck2[1]) * 0.5,
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@@ -473,7 +490,7 @@ static void drawsymbol(mjrRect rect, int flg_open, int type,
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);
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break;
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case 2: // separator
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case 3: // separator
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glColor3f(
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(ui->color.separator[0] + ui->color.separator2[0]) * 0.5,
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(ui->color.separator[1] + ui->color.separator2[1]) * 0.5,
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@@ -736,7 +753,7 @@ static int insideoval(int x, int y, mjrRect r) {
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// find mouse location in UI; y already inverted
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// sect: -1: thumb, -2: slider down, -3: slider up, positive: 1+section
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// item: -1: section title or scroll, non-negative: item number
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// item: -2 in checkbox on section title
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// item: -2: in checkbox on section title
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static void findmouse(const mjUI* ui, const mjuiState* ins, const mjrContext* con,
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int* sect, int* item) {
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// clear
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@@ -1969,33 +1986,41 @@ void mjui_update(int section, int item, const mjUI* ui,
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// section with checkbox
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else {
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// select colors depending on check state
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const float* rgb = (s->checkbox == 1 ? ui->color.secttitleuncheck
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: ui->color.secttitlecheck);
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const float* rgb2 = (s->checkbox == 1 ? ui->color.secttitleuncheck2
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: ui->color.secttitlecheck2);
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// draw rectangle with gradient
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glBegin(GL_QUADS);
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glColor3fv(ui->color.secttitlecheck2);
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glColor3fv(rgb2);
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glVertex2i(r.left, r.bottom);
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glVertex2i(r.left + r.width, r.bottom);
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glColor3fv(ui->color.secttitlecheck);
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glColor3fv(rgb);
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glVertex2i(r.left + r.width, r.bottom + r.height);
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glVertex2i(r.left, r.bottom + r.height);
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glEnd();
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// symbol and text with offset
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drawsymbol(r, s->state, 1, ui, con);
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drawsymbol(r, s->state, s->checkbox, ui, con);
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drawtext(s->name, r.left + r.height,
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r.bottom + g_textver, 2 * maxwidth - r.height,
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ui->color.sectfont, con);
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// draw checkmark as specified
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if (s->checkbox > 1) {
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int cgap = r.height / 4;
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mjrRect cr = { r.left + cgap, r.bottom + cgap, r.height - 2 * cgap, r.height - 2 * cgap };
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float rgb[3] = {
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0.5f * (ui->color.secttitlecheck[0] + ui->color.secttitlecheck2[0]),
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0.5f * (ui->color.secttitlecheck[1] + ui->color.secttitlecheck2[1]),
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0.5f * (ui->color.secttitlecheck[2] + ui->color.secttitlecheck2[2])
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};
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drawrectangle(cr, ui->color.sectsymbol,
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s->checkbox == 2 ? rgb : NULL, con);
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}
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int cgap = r.height / 4;
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mjrRect cr = {r.left + cgap,
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r.bottom + cgap,
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r.height - 2 * cgap,
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r.height - 2 * cgap};
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float rgbmean[3] = {
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0.5f * (rgb[0] + rgb2[0]),
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0.5f * (rgb[1] + rgb2[1]),
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0.5f * (rgb[2] + rgb2[2]),
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};
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drawrectangle(cr, ui->color.sectsymbol,
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s->checkbox == 1 ? rgbmean : NULL, con);
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}
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// shortcut
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@@ -2078,7 +2103,7 @@ void mjui_update(int section, int item, const mjUI* ui,
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// symbol and round corners for collapsible
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if (it->state >= mjSEPCLOSED) {
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int flg_open = (it->state == mjSEPCLOSED + 1);
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drawsymbol(it->rect, flg_open, 2, ui, con);
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drawsymbol(it->rect, flg_open, 3, ui, con);
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roundcorner(it->rect, flg_open, 1, ui, con);
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}
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break;
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