Fix a rare crash when running simulate on macOS.

The bug was introduced in 2f0fb1e4ef. The glfwSwapBuffers call should occur on the main UI thread, not the CoreVideo DisplayLink thread.

PiperOrigin-RevId: 517172202
Change-Id: I2491f2194765019748198cd0cc61ca9263331b01
This commit is contained in:
Saran Tunyasuvunakool
2023-03-16 11:05:38 -07:00
committed by Copybara-Service
parent 230e2780de
commit 81ba9ec54a
3 changed files with 11 additions and 21 deletions
+5 -12
View File
@@ -45,23 +45,16 @@ GlfwCoreVideo::~GlfwCoreVideo() {
CVDisplayLinkRelease(display_link_);
}
void GlfwCoreVideo::EnqueueSwap() {
void GlfwCoreVideo::WaitForDisplayRefresh() {
std::unique_lock lock(mu_);
second_buffer_has_content_ = true;
}
void GlfwCoreVideo::WaitForSwap() {
if (second_buffer_has_content_) {
std::unique_lock lock(mu_);
cond_.wait(lock, [this]() { return !this->second_buffer_has_content_; });
}
waiting_.store(true);
cond_.wait(lock, [this]() { return !this->waiting_; });
}
int GlfwCoreVideo::DisplayLinkCallback() {
if (second_buffer_has_content_) {
if (waiting_.load()) {
std::unique_lock lock(mu_);
Glfw().glfwSwapBuffers(window_);
second_buffer_has_content_ = false;
waiting_.store(false);
cond_.notify_one();
}
return kCVReturnSuccess;