MuJoCo Warp documentation: Large scenes initialize trees asleep
 PiperOrigin-RevId: 956462670 Change-Id: I0c6f211126e5d86bfacebff49591c17cb503b062
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@@ -444,6 +444,15 @@ high-performance tensor/matrix operations optimized for fixed tile sizes.
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to a tight upper bound of the expected active DOFs significantly reduces GPU memory usage and improves
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to a tight upper bound of the expected active DOFs significantly reduces GPU memory usage and improves
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throughput.
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throughput.
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.. TODO(taylorhowell): update example with correct island cycles initialization
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4. When setting ``nvmax < nv`` it is recommended to initialize all trees to asleep in order to avoid initial dof
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overflow.
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.. code-block:: python
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d.tree_asleep.assign(np.array(np.arange(mjm.ntree, dtype=np.int32)), dtype=np.int32)
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.. note::
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.. note::
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Consider increasing the sleep tolerance setting (e.g., ``sleep_tolerance="0.01"`` in XML options or
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Consider increasing the sleep tolerance setting (e.g., ``sleep_tolerance="0.01"`` in XML options or
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``spec.option.sleep_tolerance = 0.01`` in Python) from its default value (0.001) to more quickly
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``spec.option.sleep_tolerance = 0.01`` in Python) from its default value (0.001) to more quickly
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