From 8247ddea0b1fe577b9f573f0764ce04d2e4bb41e Mon Sep 17 00:00:00 2001 From: Yuval Tassa Date: Tue, 9 Jan 2024 06:49:00 -0800 Subject: [PATCH] Recommend fTetWild for tetrahedral meshing in the docs. PiperOrigin-RevId: 596918194 Change-Id: I0357739c8741a7b9fc4614c5ed7ea7fefc0fb42c --- doc/modeling.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/modeling.rst b/doc/modeling.rst index 5cd4cbb6..b9cc9043 100644 --- a/doc/modeling.rst +++ b/doc/modeling.rst @@ -1400,7 +1400,8 @@ In case of 3D flexes made of tetrahedra, it may be useful to examine how the fle a special visualization mode that peels off the outer layers. Below is an example with the Stanford Bunny. Note how it has smaller tetrahedra on the outside and larger ones on the inside. This mesh design makes sense, because we want the collision surface to be accurate, but on the inside we just need soft material properties - which require less spatial -resolution. +resolution. In order to convert a surface mesh to a tetrahedral mesh, we recommend open tools like the +`fTetWild library `__. |bunny1| |bunny2|