Fix spurious deep contacts in box-box collision.
In the edge-edge path of the box-box collider, when line clipping yields no points, the corner generators accept points whose projection parameters are out of range and clamp them into the valid range. The depth of such a point is the Euclidean distance between two unrelated points, mixing lateral offset into penetration depth, and on the penetrating side it is admitted with no margin check. For thin boxes meeting edge-to-face within margin, this produced a contact with penetration three orders of magnitude larger than the boxes' true separation, exploding resting stacks. No contact can penetrate deeper than the support-interval overlap along the separating axis, which the SAT stage has already computed. Enforce this bound on all points emitted by the edge-edge path. The bound carries margin plus relative and size-scaled slack covering rounding error: the depth of the deepest legitimate point is algebraically equal to the bound, so an exact comparison would drop real contacts. The slack is precision-dependent: in mjUSESINGLE builds the two computations of the same overlap disagree by tens of ulps, and slack calibrated for double precision rejects real single-precision contacts. Differential fuzzing against the nativeccd oracle over 200k random near-contact thin-box configurations, in both precisions: impossibly deep contacts drop from 1018 to 4 (worst excess from 2.5x the bounding diameter to 0.001x), with no legitimate shallow-penetration contact lost. PiperOrigin-RevId: 957628830 Change-Id: Iaa1f10742f91c55bf831296cba0936eb50ea09b0
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Copybara-Service
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8655446f25
@@ -19,6 +19,17 @@
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#include "engine/engine_util_blas.h"
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#include "engine/engine_util_misc.h"
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// rounding slack for the edge-edge depth bound: relative, and absolute times the sum of
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// half-sizes; wide enough to cover rounding between two computations of the same overlap,
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// orders of magnitude below the box-scale depths of spurious clipping artifacts
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#ifdef mjUSESINGLE
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#define mjDEPTHSLACKREL 1e-4f
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#define mjDEPTHSLACKABS 1e-5f
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#else
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#define mjDEPTHSLACKREL 1e-6
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#define mjDEPTHSLACKABS 1e-12
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#endif
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// hard-clamp vector to range [-limit(i), +limit(i)]
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static void mju_clampVec(mjtNum* vec, const mjtNum* limit, int n) {
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for (int i = 0; i < n; i++) {
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@@ -616,6 +627,7 @@ int _boxbox(const mjModel* M, const mjData* D, mjPreContact* con, int g1, int g2
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depth[mjMAXCONPAIR], pts[6][3], ppts2[4][2], pu[4][3], axi[3][3];
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mjtNum linesu[4][6], lines[4][6], clnorm[3], rnorm[3];
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mjtNum penetration, c1, c2, c3, a, b, c, d, lx, ly, hz, l, x, y, u, v, llx, lly, innorm, margin2;
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mjtNum maxdepth;
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int i0, i1, i2;
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mjtNum f0, f1, f2;
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@@ -1328,19 +1340,31 @@ edgeedge:
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mji_zero3(con[0].tangent);
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for (i = 0; i < n; i++) {
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con[i].dist = depth[i];
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// no contact can be deeper than the support overlap along the separating axis: clipping
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// against a grazing face can synthesize spurious points with arbitrarily large depth;
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// the slack covers rounding error so the deepest legitimate point is never rejected
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maxdepth = mju_max(0, penetration);
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maxdepth += margin + mjDEPTHSLACKREL * maxdepth +
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mjDEPTHSLACKABS * (size1[0] + size1[1] + size1[2] +
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size2[0] + size2[1] + size2[2]);
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for (i = 0, m = 0; i < n; i++) {
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if (depth[i] < -maxdepth)
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continue;
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con[m].dist = depth[i];
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points[i][2] += hz;
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mji_mulMatVec3(tmp2, r, points[i]);
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mji_add3(con[i].pos, tmp2, pos1);
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mji_add3(con[m].pos, tmp2, pos1);
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mji_copy3(con[i].normal, con[0].normal);
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mji_zero3(con[i].tangent);
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mji_copy3(con[m].normal, con[0].normal);
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mji_zero3(con[m].tangent);
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m++;
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}
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return n;
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return m;
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#undef rotaxis
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#undef rotmatx
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