Changes to inertia inference from meshes.
PiperOrigin-RevId: 726051033 Change-Id: I6edfc118280d103a2dd9d07f29f0094858769761
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@@ -34,6 +34,18 @@ General
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- Added :ref:`potential<sensor-e_potential>` and :ref:`kinetic<sensor-e_kinetic>` energy sensors.
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- Improved shadow rendering in the native renderer.
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.. admonition:: Breaking API changes
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:class: attention
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- Changes to inertia inference from meshes:
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Previously, in order to specify that the mass lies on the surface, :ref:`geom/shellinertia<body-geom-shellinertia>`
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could be used for any geom type. Now this attribute is ignored if the geom is a mesh; instead, inertia inference
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for meshes is specified in the asset, using the :ref:`asset/mesh/inertia<asset-mesh-inertia>` attribute.
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Previously, if the volumetric inertia computation failed (for example due to a very flat mesh), the compiler
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would silently fall back to surface inertia computation. Now, the compiler will throw an informative error.
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MJX
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^^^
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- Added support for spatial tendons with internal sphere and cylinder wrapping.
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