Add mjs_makeMesh to create a builtin mesh.

PiperOrigin-RevId: 788538127
Change-Id: I999733399a1a0da07b0f915f34d31364ab8b3b52
This commit is contained in:
Alessio Quaglino
2025-07-29 11:30:19 -07:00
committed by Copybara-Service
parent 46dc67b7eb
commit 89f4789085
23 changed files with 569 additions and 649 deletions
+10
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@@ -70,6 +70,16 @@ typedef enum mjtMeshInertia_ { // type of mesh inertia
mjMESH_INERTIA_SHELL // shell mesh inertia
} mjtMeshInertia;
typedef enum mjtMeshBuiltin_ { // type of built-in procedural mesh
mjMESH_BUILTIN_NONE = 0, // no built-in mesh
mjMESH_BUILTIN_SPHERE, // sphere
mjMESH_BUILTIN_HEMISPHERE, // hemisphere
mjMESH_BUILTIN_PRISM, // prism
mjMESH_BUILTIN_CONE, // cone
mjMESH_BUILTIN_TORUS, // torus
mjMESH_BUILTIN_WEDGE, // wedge
mjMESH_BUILTIN_PLATE, // plate
} mjtMeshBuiltin;
typedef enum mjtBuiltin_ { // type of built-in procedural texture
mjBUILTIN_NONE = 0, // no built-in texture
+2
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@@ -1545,6 +1545,8 @@ MJAPI mjsTexture* mjs_addTexture(mjSpec* s);
// Add material.
MJAPI mjsMaterial* mjs_addMaterial(mjSpec* s, const mjsDefault* def);
// Sets the vertices and normals of a mesh.
MJAPI int mjs_makeMesh(mjsMesh* mesh, mjtMeshBuiltin builtin, double* params, int nparams);
//---------------------------------- Find and get utilities ----------------------------------------