Add mjs_makeMesh to create a builtin mesh.

PiperOrigin-RevId: 788538127
Change-Id: I999733399a1a0da07b0f915f34d31364ab8b3b52
This commit is contained in:
Alessio Quaglino
2025-07-29 11:30:19 -07:00
committed by Copybara-Service
parent 46dc67b7eb
commit 89f4789085
23 changed files with 569 additions and 649 deletions
+5
View File
@@ -1050,6 +1050,11 @@ class mjCMesh: public mjCMesh_, private mjsMesh {
void PointToLocal(void);
void NameSpace(const mjCModel* m);
// make a mesh of a predefined shape
void MakeWedge(int resolution[2], double fov[2], double gamma);
void MakeRect(int resolution[2]);
void MakePrism(int nedge);
// accessors
const mjsPlugin& Plugin() const { return plugin; }
const std::string& ContentType() const { return content_type_; }