Add mjs_makeMesh to create a builtin mesh.

PiperOrigin-RevId: 788538127
Change-Id: I999733399a1a0da07b0f915f34d31364ab8b3b52
This commit is contained in:
Alessio Quaglino
2025-07-29 11:30:19 -07:00
committed by Copybara-Service
parent 46dc67b7eb
commit 89f4789085
23 changed files with 569 additions and 649 deletions
+6
View File
@@ -192,6 +192,12 @@ float mjuu_normvec(float* vec, const int n) {
return nrm;
}
// scale vector by scalar
void mjuu_scalevec(double* res, const double* vec, double s, int n) {
for (int i = 0; i < n; i++) {
res[i] = s * vec[i];
}
}
// convert quaternion to rotation matrix
void mjuu_quat2mat(double* res, const double* quat) {