Add mjs_makeMesh to create a builtin mesh.
PiperOrigin-RevId: 788538127 Change-Id: I999733399a1a0da07b0f915f34d31364ab8b3b52
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Copybara-Service
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@@ -73,6 +73,9 @@ double mjuu_L1(const double* a, const double* b, int n);
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double mjuu_normvec(double* vec, int n);
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float mjuu_normvec(float* vec, int n);
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// scale vector by scalar
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void mjuu_scalevec(double* res, const double* vec, double s, int n);
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// convert quaternion to rotation matrix
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void mjuu_quat2mat(double* res, const double* quat);
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