Add passive collision mode for flexes.
PiperOrigin-RevId: 801754907 Change-Id: I4147af2ee2596519d42cb9a03cf8d5488f0bc3e8
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@@ -899,6 +899,7 @@ struct mjModel_ {
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mjtByte* flex_internal; // internal flex collision enabled (nflex x 1)
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int* flex_selfcollide; // self collision mode (mjtFlexSelf) (nflex x 1)
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int* flex_activelayers; // number of active element layers, 3D only (nflex x 1)
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int* flex_passive; // passive collisions enabled (nflex x 1)
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// flexes: other properties
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int* flex_dim; // 1: lines, 2: triangles, 3: tetrahedra (nflex x 1)
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