Remove Sync and Scene functions from Renderer.

PiperOrigin-RevId: 828481721
Change-Id: Id0399139653b0ec27f0d365437e62cadefadfe6c
This commit is contained in:
Haroon Qureshi
2025-11-05 08:32:27 -08:00
committed by Copybara-Service
parent 17d36d8e75
commit 8b7eb097db
5 changed files with 5 additions and 22 deletions
-4
View File
@@ -197,10 +197,6 @@ bool App::Update() {
return status == toolbox::Window::Status::kRunning;
}
void App::Sync() {
renderer_->Sync(Model(), Data(), &perturb_, &camera_, &vis_options_);
}
void App::Render() {
const float width = window_->GetWidth();
const float height = window_->GetHeight();
-3
View File
@@ -49,9 +49,6 @@ class App {
// Processes window events and advances the state of the simulation.
bool Update();
// Syncs the state of the simulation with the renderer.
void Sync();
// Builds the GUI. We do this after Sync() to ensure we have the latest data
// for building the GUI.
void BuildGui();
-1
View File
@@ -56,7 +56,6 @@ int main(int argc, char** argv, char** envp) {
if (model_file.empty() && argc > 1 && argv[1][0] != '-') model_file = argv[1];
app.LoadModel(model_file);
while (app.Update()) {
app.Sync();
app.BuildGui();
app.Render();
}