Fix documentation typos.
PiperOrigin-RevId: 720232771 Change-Id: I176db4d4168c37b2819df14b439c4cde838e2025
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@@ -591,7 +591,7 @@ Flex
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Flexes were added in MuJoCo 3.0. They represent deformable meshes that can be 1, 2 or 3 dimensional (thus their elements
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are capsules, triangles or tetrahedra). Unlike geoms which are static shapes attached rigidly to a single body, the
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elements of a flex are deformable: they are constructed by connecting multiple bodies, thus the body positions and
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orientations determine the shape of the flex elements at runtime. These deformable elements suport collisions and
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orientations determine the shape of the flex elements at runtime. These deformable elements support collisions and
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contact forces, as well as generate passive and constraint forces which softly preserve the shape of the deformable
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entity. Automation is provided to load a mesh from a file, construct bodies corresponding to the mesh vertices,
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construct flex elements corresponding to the mesh faces (or lines or tetrahedra, depending on dimensionality), and
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@@ -939,7 +939,7 @@ positions and orientations as well as the linear and angular velocities of such
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The semantics of free joints are as follows. The position data is 7 numbers (3D position followed
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by unit quaternion) while the velocity data is 6 numbers (3D linear velocity followed by 3D angular velocity).
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The linear postions of free joints are in the global frame, as are
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The linear positions of free joints are in the global frame, as are
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linear velocities. The orientation of a free joint (the quaternion) is also in the global frame. However, the rotational
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velocities of a free joint are in the local body frame. This is not so much a design decision but rather correct
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use of the topology of quaternions. Angular velocities live in the quaternion tangent space, which is defined locally
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