Fix documentation typos.

PiperOrigin-RevId: 720232771
Change-Id: I176db4d4168c37b2819df14b439c4cde838e2025
This commit is contained in:
Yuval Tassa
2025-01-27 10:57:06 -08:00
committed by Copybara-Service
parent 9605990648
commit 8c22181156
14 changed files with 59 additions and 56 deletions
+2 -2
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@@ -591,7 +591,7 @@ Flex
Flexes were added in MuJoCo 3.0. They represent deformable meshes that can be 1, 2 or 3 dimensional (thus their elements
are capsules, triangles or tetrahedra). Unlike geoms which are static shapes attached rigidly to a single body, the
elements of a flex are deformable: they are constructed by connecting multiple bodies, thus the body positions and
orientations determine the shape of the flex elements at runtime. These deformable elements suport collisions and
orientations determine the shape of the flex elements at runtime. These deformable elements support collisions and
contact forces, as well as generate passive and constraint forces which softly preserve the shape of the deformable
entity. Automation is provided to load a mesh from a file, construct bodies corresponding to the mesh vertices,
construct flex elements corresponding to the mesh faces (or lines or tetrahedra, depending on dimensionality), and
@@ -939,7 +939,7 @@ positions and orientations as well as the linear and angular velocities of such
The semantics of free joints are as follows. The position data is 7 numbers (3D position followed
by unit quaternion) while the velocity data is 6 numbers (3D linear velocity followed by 3D angular velocity).
The linear postions of free joints are in the global frame, as are
The linear positions of free joints are in the global frame, as are
linear velocities. The orientation of a free joint (the quaternion) is also in the global frame. However, the rotational
velocities of a free joint are in the local body frame. This is not so much a design decision but rather correct
use of the topology of quaternions. Angular velocities live in the quaternion tangent space, which is defined locally