Add configurable octree max depth for meshes.
The maximum depth of the octree used for SDF generation can now be specified in the mesh definition via `mjsMesh::octree_maxdepth`. The default value is 6. PiperOrigin-RevId: 912494999 Change-Id: I6d828d1d3999b99d1210a6829a05b04fac591e1f
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Copybara-Service
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8cef5bb978
@@ -1285,7 +1285,7 @@ void mjCOctree::MakeOctree(const std::vector<Triangle*>& elements, const double
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}
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// skip if the box is empty
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if (colliding.empty() || task.lev >= 6) {
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if (colliding.empty() || task.lev >= max_depth_) {
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continue;
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}
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