Version 2.1.4: Switch to GLAD, minor improvements to simulate.
PiperOrigin-RevId: 439277749 Change-Id: I741d1c499ae88753338fcc6d141a65e92e13023e
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Changelog
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=========
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Version 2.1.4 (Apr. 4, 2022)
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-----------------------------
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General
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^^^^^^^
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1. MuJoCo now uses GLAD to manage OpenGL API access instead of GLEW. On Linux, there is no longer a need to link against
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different GL wrangling libraries depending on whether GLX, EGL, or OSMesa is being used. Instead, users can simply
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use GLX, EGL, or OSMesa to create a GL context and ``mjr_makeContext`` will detect which one is being used.
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#. Add visualisation for contact frames. This is useful when writing or modifying collision functions, when the actual
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direction of the x and y axes of a contact can be important.
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Binary build
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^^^^^^^^^^^^
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3. The ``_nogl`` dynamic library is no longer provided on Linux and Windows. The switch to GLAD allows us to resolve
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OpenGL symbols when ``mjr_makeContext`` is called rather than when the library is loaded. As a result, the MuJoCo
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library no longer has an explicit dynamic dependency on OpenGL, and can be used on system where OpenGL is not
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present.
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Simulate
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^^^^^^^^
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4. Fix a bug in simulate where pressing '[' or ']' when a model is not loaded causes a crash.
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#. Contact frame visualisation is added to the Simulate GUI.
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#. Rename "set key", "reset to key" to "save key" and "load key", respectively.
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#. Change bindings of F6 and F7 from the not very useful "vertical sync" and "busy wait" to the more useful cycling of
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frames and labels.
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Bug fixes
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^^^^^^^^^
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8. ``mj_resetData`` zeroes out the ``solver_nnz`` field.
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#. Remove a special branch in ``mju_quat2mat`` for unit quaternions. Previously, ``mju_quat2mat`` skipped all
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computation if the real part of the quaternion equals 1.0. For very small angles (e.g. when finite differencing), the
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cosine can evaluate to exactly 1.0 at double precision while the sine is still nonzero.
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Version 2.1.3 (Mar. 23, 2022)
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-----------------------------
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