Update Python documentation.
PiperOrigin-RevId: 631189628 Change-Id: I17d0fbe476fc14bbad525a302f588bf773a2244b
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@@ -1088,6 +1088,8 @@ specified with OBJ files and MSH files, as well as explicitly in the XML with th
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STL files. These mechanism cannot be mixed. So if you have an STL mesh, the only way to add texture coordinates to it is
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to convert to one of the other supported formats.
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.. _legacy-msh-docs:
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MSH file format
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The binary MSH file starts with 4 integers specifying the number of vertex positions (nvertex), vertex normals
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(nnormal), vertex texture coordinates (ntexcoord), and vertex indices making up the faces (nface), followed by the
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