Update Python documentation.

PiperOrigin-RevId: 631189628
Change-Id: I17d0fbe476fc14bbad525a302f588bf773a2244b
This commit is contained in:
Yuval Tassa
2024-05-06 14:39:53 -07:00
committed by Copybara-Service
parent 3e35eebbb9
commit 93b57c1421
4 changed files with 149 additions and 102 deletions
+2
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@@ -1088,6 +1088,8 @@ specified with OBJ files and MSH files, as well as explicitly in the XML with th
STL files. These mechanism cannot be mixed. So if you have an STL mesh, the only way to add texture coordinates to it is
to convert to one of the other supported formats.
.. _legacy-msh-docs:
MSH file format
The binary MSH file starts with 4 integers specifying the number of vertex positions (nvertex), vertex normals
(nnormal), vertex texture coordinates (ntexcoord), and vertex indices making up the faces (nface), followed by the