Read normals and textures from OBJ, do not duplicate vertices.

PiperOrigin-RevId: 510461549
Change-Id: I19245d691e722a8371e61153383f275f599353d6
This commit is contained in:
Alessio Quaglino
2023-02-17 10:14:25 -08:00
committed by Copybara-Service
parent 35967a30d9
commit 9756ed0d80
16 changed files with 279 additions and 168 deletions
+2
View File
@@ -10,6 +10,8 @@ General
- The ``mjd_transitionFD`` function no longer triggers sensor calculation unless explicitly requested.
- Corrected the spelling of the ``inteval`` attribute to ``interval`` in the ``mjLROpt`` struct.
- Mesh texture and normal mappings are now 3-per-triangle rather than 1-per-vertex. Mesh vertices are no longer
duplicated in order to circumvent this limitation as they previously were.
Python bindings
^^^^^^^^^^^^^^^