Read normals and textures from OBJ, do not duplicate vertices.
PiperOrigin-RevId: 510461549 Change-Id: I19245d691e722a8371e61153383f275f599353d6
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Copybara-Service
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@@ -216,7 +216,8 @@ class mjCModel {
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int nu; // number of actuators/controls
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int na; // number of activation variables
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int nmeshvert; // number of vertices in all meshes
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int nmeshtexvert; // number of texture coordinates in all meshes
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int nmeshnormal; // number of normals in all meshes
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int nmeshtexcoord; // number of texture coordinates in all meshes
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int nmeshface; // number of triangular faces in all meshes
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int nmeshgraph; // number of shorts in mesh auxiliary data
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int nskinvert; // number of vertices in all skins
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