Read normals and textures from OBJ, do not duplicate vertices.
PiperOrigin-RevId: 510461549 Change-Id: I19245d691e722a8371e61153383f275f599353d6
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Copybara-Service
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35967a30d9
commit
9756ed0d80
@@ -1874,7 +1874,8 @@ public unsafe struct mjModel_ {
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public int nlight;
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public int nmesh;
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public int nmeshvert;
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public int nmeshtexvert;
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public int nmeshnormal;
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public int nmeshtexcoord;
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public int nmeshface;
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public int nmeshgraph;
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public int nskin;
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@@ -2042,14 +2043,19 @@ public unsafe struct mjModel_ {
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public float* light_specular;
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public int* mesh_vertadr;
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public int* mesh_vertnum;
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public int* mesh_texcoordadr;
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public int* mesh_faceadr;
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public int* mesh_facenum;
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public int* mesh_normaladr;
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public int* mesh_normalnum;
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public int* mesh_texcoordadr;
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public int* mesh_texcoordnum;
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public int* mesh_graphadr;
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public float* mesh_vert;
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public float* mesh_normal;
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public float* mesh_texcoord;
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public int* mesh_face;
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public int* mesh_facenormal;
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public int* mesh_facetexcoord;
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public int* mesh_graph;
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public int* skin_matid;
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public int* skin_group;
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