Merge pull request #1827 from abhihjoshi:open3d-removal
PiperOrigin-RevId: 662510404 Change-Id: I79b356eecddb3402c444cb16a305516bd724aef6
This commit is contained in:
@@ -14,7 +14,7 @@
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# ==============================================================================
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"""Camera handling for USD exporter."""
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import mujoco.usd.utils as utils_component
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import mujoco.usd.utils as utils_module
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import numpy as np
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@@ -49,7 +49,7 @@ class USDCamera:
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def update(self, cam_pos: np.ndarray, cam_mat: np.ndarray, frame: int):
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"""Updates the position and orientation of the camera in the scene."""
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transformation_mat = utils_component.create_transform_matrix(
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transformation_mat = utils_module.create_transform_matrix(
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rotation_matrix=cam_mat, translation_vector=cam_pos
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).T
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self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
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@@ -42,6 +42,10 @@ def generate_usd_trajectory(local_args):
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if exp.frame_count < d.time * local_args.framerate:
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exp.update_scene(data=d)
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exp.add_light(pos=(0, 0, 0),
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intensity=2000,
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light_type='dome')
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exp.save_scene(filetype=local_args.export_extension)
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@@ -27,7 +27,6 @@ from PIL import Image as im
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from PIL import ImageOps
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import scipy
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import termcolor
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import tqdm
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# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
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# pytype: disable=module-attr
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@@ -209,7 +208,7 @@ class USDExporter:
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"""Load textures."""
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data_adr = 0
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self.texture_files = []
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for texture_id in tqdm.tqdm(range(self.model.ntex)):
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for texture_id in range(self.model.ntex):
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texture_height = self.model.tex_height[texture_id]
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texture_width = self.model.tex_width[texture_id]
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texture_nchannel = self.model.tex_nchannel[texture_id]
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@@ -251,13 +250,13 @@ class USDExporter:
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assert geom_name not in self.geom_names
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texture_file = (
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self.texture_files[
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self.model.mat_texid[geom.matid][mujoco.mjTEXROLE_RGB]
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]
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if geom.matid != -1
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else None
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)
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if geom.matid == -1:
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geom_textures = []
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else:
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geom_textures = [
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(self.texture_files[i], self.model.tex_type[i]) if i != -1 else None
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for i in self.model.mat_texid[geom.matid]
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]
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# handling meshes in our scene
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if geom.type == mujoco.mjtGeom.mjGEOM_MESH:
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@@ -268,7 +267,7 @@ class USDExporter:
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obj_name=geom_name,
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dataid=self.model.geom_dataid[geom.objid],
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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else:
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# handling tendons in our scene
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@@ -282,10 +281,11 @@ class USDExporter:
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usd_geom = object_module.USDTendon(
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mesh_config=mesh_config,
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stage=self.stage,
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model=self.model,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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# handling primitives in our scene
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else:
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@@ -297,10 +297,11 @@ class USDExporter:
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usd_geom = object_module.USDPrimitiveMesh(
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mesh_config=mesh_config,
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stage=self.stage,
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model=self.model,
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geom=geom,
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obj_name=geom_name,
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rgba=geom.rgba,
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texture_file=texture_file,
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geom_textures=geom_textures,
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)
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self.geom_names.add(geom_name)
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+104
-60
@@ -16,13 +16,14 @@
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import abc
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import collections
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from typing import Optional, Dict, Any
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from typing import Any, Dict, List, Optional, Tuple
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import mujoco
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import mujoco.usd.shapes as shapes_component
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import mujoco.usd.utils as utils_component
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import mujoco.usd.shapes as shapes_module
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import mujoco.usd.utils as utils_module
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import numpy as np
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# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
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# pytype: disable=module-attr
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from pxr import Gf
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@@ -50,16 +51,18 @@ class USDObject(abc.ABC):
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def __init__(
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self,
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stage: Usd.Stage,
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model: mujoco.MjModel,
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
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):
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self.stage = stage
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self.model = model
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self.geom = geom
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self.obj_name = obj_name
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self.rgba = rgba
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self.texture_file = texture_file
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self.geom_textures = geom_textures
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self.xform_path = f"/World/Mesh_Xform_{obj_name}"
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self.usd_xform = UsdGeom.Xform.Define(stage, self.xform_path)
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@@ -117,7 +120,7 @@ class USDObject(abc.ABC):
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# setting the image texture attributes
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image_shader.CreateIdAttr("UsdUVTexture")
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image_shader.CreateInput("file", Sdf.ValueTypeNames.Asset).Set(
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self.texture_file
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self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB][0]
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)
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image_shader.CreateInput("sourceColorSpace", Sdf.ValueTypeNames.Token).Set(
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"sRGB"
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@@ -185,7 +188,7 @@ class USDObject(abc.ABC):
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scale: Optional[np.ndarray] = None,
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):
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"""Updates the position and orientation of an object."""
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transformation_mat = utils_component.create_transform_matrix(
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transformation_mat = utils_module.create_transform_matrix(
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rotation_matrix=mat, translation_vector=pos
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).T
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self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
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@@ -222,11 +225,10 @@ class USDMesh(USDObject):
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obj_name: str,
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dataid: int,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
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):
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super().__init__(stage, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.model = model
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self.dataid = dataid
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mesh_path = f"{self.xform_path}/Mesh_{obj_name}"
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@@ -241,15 +243,19 @@ class USDMesh(USDObject):
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)
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self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
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# setting mesh uv properties
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mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
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if self.texture_file:
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if (
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geom.matid != -1
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and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]
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):
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# setting mesh uv properties
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mesh_texcoord, mesh_facetexcoord = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(mesh_facetexcoord.tolist()))
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self.attach_image_material(self.usd_mesh)
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else:
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self.attach_solid_material(self.usd_mesh)
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@@ -314,12 +320,13 @@ class USDPrimitiveMesh(USDObject):
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self,
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mesh_config: Dict[Any, Any],
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stage: Usd.Stage,
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model: mujoco.MjModel,
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
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):
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super().__init__(stage, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.mesh_config = mesh_config
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self.prim_mesh = self.generate_primitive_mesh()
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@@ -334,42 +341,66 @@ class USDPrimitiveMesh(USDObject):
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[3 for _ in range(mesh_facenum)]
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)
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self.usd_mesh.GetFaceVertexIndicesAttr().Set(mesh_face)
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# setting mesh uv properties
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mesh_texcoord, _ = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(list(range(mesh_facenum * 3))))
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self._set_refinement_properties(self.usd_prim)
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if self.texture_file:
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if (
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geom.matid != -1
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and self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]
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):
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# setting mesh uv properties
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mesh_texcoord, _ = self._get_uv_geometry()
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self.texcoords = UsdGeom.PrimvarsAPI(self.usd_mesh).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(mesh_texcoord)
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self.texcoords.SetIndices(Vt.IntArray(list(range(mesh_facenum * 3))))
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self.attach_image_material(self.usd_mesh)
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else:
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self.attach_solid_material(self.usd_mesh)
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def generate_primitive_mesh(self):
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"""Generates the mesh for the primitive USD object."""
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_, prim_mesh = shapes_component.mesh_generator(self.mesh_config)
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tex_role = mujoco.mjtTextureRole
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geom_rgb_texture = (
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self.geom_textures[tex_role.mjTEXROLE_RGB]
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if self.geom_textures
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else None
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)
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texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
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_, prim_mesh = shapes_module.mesh_factory(self.mesh_config, texture_type)
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prim_mesh.translate(-prim_mesh.get_center())
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return prim_mesh
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def _get_uv_geometry(self):
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assert self.prim_mesh
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assert self.prim_mesh and self.prim_mesh.triangle_uvs is not None
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mesh_texcoord = np.array(self.prim_mesh.triangle_uvs)
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mesh_facetexcoord = np.asarray(self.prim_mesh.triangles)
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# TODO(etom): bring back support for rescaling the texture coordinates.
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tex_role = mujoco.mjtTextureRole
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geom_rgb_texture = self.geom_textures[tex_role.mjTEXROLE_RGB][1]
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if geom_rgb_texture == mujoco.mjtTexture.mjTEXTURE_2D:
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s_scale, t_scale = self.model.mat_texrepeat[self.geom.matid]
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if self.model.mat_texuniform[self.geom.matid]:
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if self.geom.size[0] > 0:
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s_scale *= self.geom.size[0]
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if self.geom.size[1] > 0:
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t_scale *= self.geom.size[1]
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mesh_texcoord[:, 0] *= s_scale / (self.geom.size[0] * 2)
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mesh_texcoord[:, 1] *= t_scale / (self.geom.size[1] * 2)
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return mesh_texcoord, mesh_facetexcoord.flatten()
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def _get_mesh_geometry(self):
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assert self.prim_mesh
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# get mesh geometry from the open3d mesh model
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# get mesh geometry
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mesh_vert = np.asarray(self.prim_mesh.vertices)
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mesh_face = np.asarray(self.prim_mesh.triangles)
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@@ -383,12 +414,13 @@ class USDTendon(USDObject):
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self,
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mesh_config: Dict[Any, Any],
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stage: Usd.Stage,
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model: mujoco.MjModel,
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geom: mujoco.MjvGeom,
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obj_name: str,
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rgba: np.ndarray = np.array([1, 1, 1, 1]),
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texture_file: Optional[str] = None,
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geom_textures: List[Optional[Tuple[str, mujoco.mjtTexture]]] = None
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):
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super().__init__(stage, geom, obj_name, rgba, texture_file)
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super().__init__(stage, model, geom, obj_name, rgba, geom_textures)
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self.mesh_config = mesh_config
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self.tendon_parts = self.generate_primitive_mesh()
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@@ -407,6 +439,7 @@ class USDTendon(USDObject):
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# setting mesh geometry properties for each of the parts in the tendon
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part_geometries = self._get_mesh_geometry()
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part_geometry = None
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for name, part_geometry in part_geometries.items():
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self.usd_refs[name]["usd_mesh"].GetPointsAttr().Set(
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part_geometry["mesh_vert"]
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@@ -418,33 +451,43 @@ class USDTendon(USDObject):
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part_geometry["mesh_face"]
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)
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# setting uv properties for each of the parts in the tendon
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part_uv_geometries = self._get_uv_geometry()
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for name, part_uv_geometry in part_uv_geometries.items():
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self.texcoords = UsdGeom.PrimvarsAPI(
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self.usd_refs[name]["usd_mesh"]
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).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
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self.texcoords.SetIndices(
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Vt.IntArray(list(range(part_geometry["mesh_facenum"] * 3)))
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)
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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if self.texture_file:
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self.attach_image_material(ref["usd_mesh"])
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else:
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tex_role = mujoco.mjtTextureRole
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if geom.matid != -1 and self.geom_textures[tex_role.mjTEXROLE_RGB]:
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# setting uv properties for each of the parts in the tendon
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part_uv_geometries = self._get_uv_geometry()
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for name, part_uv_geometry in part_uv_geometries.items():
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self.texcoords = UsdGeom.PrimvarsAPI(
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self.usd_refs[name]["usd_mesh"]
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).CreatePrimvar(
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"UVMap",
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Sdf.ValueTypeNames.TexCoord2fArray,
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UsdGeom.Tokens.faceVarying,
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)
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self.texcoords.Set(part_uv_geometry["mesh_texcoord"])
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self.texcoords.SetIndices(
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Vt.IntArray(list(range(part_geometry["mesh_facenum"] * 3)))
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)
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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self.attach_image_material(ref["usd_mesh"])
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else:
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for _, ref in self.usd_refs.items():
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self._set_refinement_properties(ref["usd_prim"])
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self.attach_solid_material(ref["usd_mesh"])
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def generate_primitive_mesh(self):
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"""Generates the tendon mesh using primitives."""
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mesh_parts = {}
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geom_rgb_texture = (
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self.geom_textures[mujoco.mjtTextureRole.mjTEXROLE_RGB]
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if self.geom_textures
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else None
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)
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texture_type = geom_rgb_texture[1] if geom_rgb_texture else None
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for part_config in self.mesh_config:
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mesh_name, prim_mesh = shapes_component.mesh_generator(part_config)
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mesh_name, prim_mesh = shapes_module.mesh_factory(
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part_config, texture_type
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)
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prim_mesh.translate(-prim_mesh.get_center())
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mesh_parts[mesh_name] = prim_mesh
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return mesh_parts
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@@ -452,6 +495,7 @@ class USDTendon(USDObject):
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def _get_uv_geometry(self):
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part_uv_geometries = collections.defaultdict(dict)
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for name, mesh in self.tendon_parts.items():
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assert mesh.triangle_uvs is not None
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mesh_texcoord = np.array(mesh.triangle_uvs)
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mesh_facetexcoord = np.asarray(mesh.triangles)
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part_uv_geometries[name] = {
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@@ -463,7 +507,7 @@ class USDTendon(USDObject):
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def _get_mesh_geometry(self):
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part_geometries = collections.defaultdict(dict)
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for name, mesh in self.tendon_parts.items():
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# get mesh geometry from the open3d mesh model
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# get mesh geometry
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mesh_vert = np.asarray(mesh.vertices)
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mesh_face = np.asarray(mesh.triangles)
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part_geometries[name] = {
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+278
-38
@@ -14,33 +14,270 @@
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# ==============================================================================
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||||
"""Built-in shapes for USD exporter."""
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||||
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||||
from typing import Dict, Any
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||||
from typing import Any, Dict, Optional, Tuple, Union
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||||
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||||
import mujoco
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||||
import numpy as np
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||||
from open3d import open3d as o3d
|
||||
|
||||
|
||||
def create_hemisphere(
|
||||
radius: float, theta_steps: int = 50, phi_steps: int = 50
|
||||
def get_triangle_uvs(
|
||||
vertices: np.ndarray,
|
||||
triangles: np.ndarray,
|
||||
texture_type: Optional[mujoco.mjtTexture]
|
||||
):
|
||||
"""Creates a hemisphere mesh from a point cloud."""
|
||||
points = []
|
||||
for i in range(phi_steps + 1):
|
||||
phi = np.pi / 2 * i / phi_steps
|
||||
for j in range(theta_steps + 1):
|
||||
theta = 2 * np.pi * j / theta_steps
|
||||
x = radius * np.sin(phi) * np.cos(theta)
|
||||
y = radius * np.sin(phi) * np.sin(theta)
|
||||
z = radius * np.cos(phi)
|
||||
points.append([x, y, z])
|
||||
"""Returns UV coordinates for a given mesh."""
|
||||
if not texture_type:
|
||||
return None
|
||||
|
||||
pcd = o3d.geometry.PointCloud()
|
||||
pcd.points = o3d.utility.Vector3dVector(points)
|
||||
triangle_uvs = []
|
||||
if texture_type == mujoco.mjtTexture.mjTEXTURE_2D:
|
||||
triangle_uvs = [
|
||||
[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
|
||||
]
|
||||
|
||||
mesh = pcd.compute_convex_hull()[0]
|
||||
elif texture_type == mujoco.mjtTexture.mjTEXTURE_CUBE:
|
||||
center = np.mean(vertices, axis=0)
|
||||
for vertex_id in np.nditer(triangles):
|
||||
x, y, z = vertices[vertex_id] - center
|
||||
|
||||
return mesh
|
||||
abs_x, abs_y, abs_z = abs(x), abs(y), abs(z)
|
||||
u = 0
|
||||
v = 0
|
||||
|
||||
if x > 0 and abs_x >= abs_y and abs_x >= abs_z:
|
||||
u = -z / abs_x
|
||||
v = y / abs_x
|
||||
elif x <= 0 and abs_x >= abs_y and abs_x >= abs_z:
|
||||
u = z / abs_x
|
||||
v = y / abs_x
|
||||
elif y > 0 and abs_y >= abs_x and abs_y >= abs_z:
|
||||
u = x / abs_y
|
||||
v = -z / abs_y
|
||||
elif y <= 0 and abs_y >= abs_x and abs_y >= abs_z:
|
||||
u = x / abs_y
|
||||
v = z / abs_y
|
||||
elif z > 0 and abs_z >= abs_x and abs_z >= abs_y:
|
||||
u = x / abs_z
|
||||
v = y / abs_z
|
||||
elif z <= 0 and abs_z >= abs_x and abs_z >= abs_y:
|
||||
u = -x / abs_z
|
||||
v = y / abs_z
|
||||
|
||||
u = (u + 1.0) / 2.0
|
||||
v = (v + 1.0) / 2.0
|
||||
v /= 6
|
||||
|
||||
assert 0 <= u and u <= 1 and 0 <= v and v <= 1
|
||||
|
||||
triangle_uvs.append([u, v])
|
||||
elif texture_type == mujoco.mjtTexture.mjTEXTURE_SKYBOX:
|
||||
# defaults to 2D mapping temporarily
|
||||
triangle_uvs = [
|
||||
[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)
|
||||
]
|
||||
|
||||
return np.array(triangle_uvs)
|
||||
|
||||
|
||||
class TriangleMesh:
|
||||
"""Store UV and geometry information for a primitive mesh.
|
||||
|
||||
Attributes:
|
||||
vertices: A numpy array of vertices.
|
||||
triangles: A numpy array of triangles.
|
||||
triangle_uvs: A numpy array of UV coordinates.
|
||||
"""
|
||||
|
||||
def __init__(self,
|
||||
vertices: np.ndarray,
|
||||
triangles: np.ndarray,
|
||||
triangle_uvs: np.ndarray):
|
||||
"""Creates a TriangleMesh object.
|
||||
|
||||
Args:
|
||||
vertices: A numpy array of vertices.
|
||||
triangles: A numpy array of triangles.
|
||||
triangle_uvs: A numpy array of UV coordinates.
|
||||
"""
|
||||
self.vertices = vertices
|
||||
self.triangles = triangles
|
||||
self.triangle_uvs = triangle_uvs
|
||||
|
||||
@classmethod
|
||||
def create_box(
|
||||
cls,
|
||||
width: float,
|
||||
height: float,
|
||||
depth: float,
|
||||
texture_type: Optional[mujoco.mjtTexture]
|
||||
) -> TriangleMesh:
|
||||
"""Creates a box."""
|
||||
vertices = np.array([[0.0, 0.0, 0.0],
|
||||
[width, 0.0, 0.0],
|
||||
[0.0, 0.0, depth],
|
||||
[width, 0.0, depth],
|
||||
[0.0, height, 0.0],
|
||||
[width, height, 0.0],
|
||||
[0.0, height, depth],
|
||||
[width, height, depth]])
|
||||
|
||||
triangles = np.array([[4, 7, 5],
|
||||
[4, 6, 7],
|
||||
[0, 2, 4],
|
||||
[2, 6, 4],
|
||||
[0, 1, 2],
|
||||
[1, 3, 2],
|
||||
[1, 5, 7],
|
||||
[1, 7, 3],
|
||||
[2, 3, 7],
|
||||
[2, 7, 6],
|
||||
[0, 4, 1],
|
||||
[1, 4, 5]])
|
||||
|
||||
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
|
||||
|
||||
return TriangleMesh(vertices, triangles, triangle_uvs)
|
||||
|
||||
@classmethod
|
||||
def create_sphere(
|
||||
cls,
|
||||
radius: float,
|
||||
texture_type: Optional[mujoco.mjtTexture],
|
||||
resolution: int
|
||||
) -> TriangleMesh:
|
||||
"""Creates a sphere."""
|
||||
vertices = []
|
||||
triangles = []
|
||||
for i in range(2*resolution + 1):
|
||||
phi = np.pi * i / (2*resolution)
|
||||
for j in range(resolution + 1):
|
||||
theta = 2 * np.pi * j / resolution
|
||||
x = radius * np.sin(phi) * np.cos(theta)
|
||||
y = radius * np.sin(phi) * np.sin(theta)
|
||||
z = radius * np.cos(phi)
|
||||
vertices.append([x, y, z])
|
||||
|
||||
for i in range(2*resolution):
|
||||
for j in range(resolution):
|
||||
first = i * (resolution + 1) + j
|
||||
second = first + resolution + 1
|
||||
|
||||
triangles.append([first, second, first + 1])
|
||||
triangles.append([second, second + 1, first + 1])
|
||||
|
||||
vertices = np.array(vertices)
|
||||
triangles = np.array(triangles)
|
||||
|
||||
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
|
||||
|
||||
return TriangleMesh(vertices, triangles, triangle_uvs)
|
||||
|
||||
@classmethod
|
||||
def create_hemisphere(
|
||||
cls,
|
||||
radius: float,
|
||||
texture_type: Optional[mujoco.mjtTexture],
|
||||
resolution: int,
|
||||
) -> TriangleMesh:
|
||||
"""Creates a hemisphere."""
|
||||
vertices = []
|
||||
triangles = []
|
||||
for i in range(resolution + 1):
|
||||
phi = np.pi / 2 * i / (resolution)
|
||||
for j in range(resolution + 1):
|
||||
theta = 2 * np.pi * j / resolution
|
||||
x = radius * np.sin(phi) * np.cos(theta)
|
||||
y = radius * np.sin(phi) * np.sin(theta)
|
||||
z = radius * np.cos(phi)
|
||||
vertices.append([x, y, z])
|
||||
vertices.append([0, 0, 0])
|
||||
|
||||
for i in range(resolution):
|
||||
for j in range(resolution):
|
||||
first = i * (resolution + 1) + j
|
||||
second = first + resolution + 1
|
||||
|
||||
triangles.append([first, second, first + 1])
|
||||
triangles.append([second, second + 1, first + 1])
|
||||
|
||||
for i in range(resolution):
|
||||
first = resolution * (resolution + 1) + i
|
||||
triangles.append([first, first + 1, len(vertices) - 1])
|
||||
|
||||
vertices = np.array(vertices)
|
||||
triangles = np.array(triangles)
|
||||
|
||||
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
|
||||
|
||||
return TriangleMesh(vertices, triangles, triangle_uvs)
|
||||
|
||||
@classmethod
|
||||
def create_cylinder(
|
||||
cls,
|
||||
radius: float,
|
||||
height: float,
|
||||
texture_type: Optional[mujoco.mjtTexture],
|
||||
resolution: int
|
||||
) -> TriangleMesh:
|
||||
"""Creates a cylinder."""
|
||||
vertices = []
|
||||
triangles = []
|
||||
|
||||
# adding all the vertices for the cylinder including
|
||||
# two center vertices at ends
|
||||
for i in range(2):
|
||||
z = 0 if i == 0 else height
|
||||
for j in range(resolution + 1):
|
||||
theta = 2 * np.pi * j / resolution
|
||||
x = radius * np.cos(theta)
|
||||
y = radius * np.sin(theta)
|
||||
vertices.append([x, y, z])
|
||||
vertices.append([0, 0, 0])
|
||||
vertices.append([0, 0, height])
|
||||
|
||||
# constructing the end faces for the cylinder
|
||||
for i in range(2):
|
||||
for j in range(resolution):
|
||||
first = (resolution + 1) * i + j
|
||||
triangles.append([first, first + 1, len(vertices) - (2 - i)])
|
||||
|
||||
# constructing side of cylinder
|
||||
for i in range(resolution):
|
||||
second = resolution + 1 + i
|
||||
triangles.append([i, second, second + 1])
|
||||
triangles.append([i, i + 1, second + 1])
|
||||
|
||||
vertices = np.array(vertices)
|
||||
triangles = np.array(triangles)
|
||||
|
||||
triangle_uvs = get_triangle_uvs(vertices, triangles, texture_type)
|
||||
|
||||
return TriangleMesh(vertices, triangles, triangle_uvs)
|
||||
|
||||
def translate(self, translation: np.array):
|
||||
self.vertices = self.vertices + translation
|
||||
|
||||
def rotate(self, rotation: np.array, center: Tuple[float, ...]):
|
||||
translated_point = self.vertices - center
|
||||
self.vertices = np.dot(translated_point, rotation) + center
|
||||
|
||||
def scale(self, scale: np.array):
|
||||
self.vertices = self.vertices * scale
|
||||
|
||||
def get_center(self):
|
||||
center = np.mean(self.vertices, axis=0)
|
||||
return center
|
||||
|
||||
def __add__(self, other):
|
||||
if isinstance(other, TriangleMesh):
|
||||
new_vertices = np.vstack((self.vertices, other.vertices))
|
||||
other_triangles = other.triangles + len(self.vertices)
|
||||
new_triangles = np.vstack((self.triangles, other_triangles))
|
||||
new_triangle_uvs = None
|
||||
if self.triangle_uvs is not None:
|
||||
new_triangle_uvs = np.vstack((self.triangle_uvs, other.triangle_uvs))
|
||||
return TriangleMesh(new_vertices, new_triangles, new_triangle_uvs)
|
||||
raise TypeError(f"Cannot add TriangleMesh with {type(other)}")
|
||||
|
||||
|
||||
def decouple_config(config: Dict[str, Any]):
|
||||
@@ -60,7 +297,7 @@ def decouple_config(config: Dict[str, Any]):
|
||||
|
||||
def mesh_config_generator(
|
||||
name: str,
|
||||
geom_type: int | mujoco.mjtGeom,
|
||||
geom_type: Union[int, mujoco.mjtGeom],
|
||||
size: np.ndarray,
|
||||
decouple: bool = False,
|
||||
):
|
||||
@@ -79,20 +316,22 @@ def mesh_config_generator(
|
||||
config = {"name": name, "sphere": {"radius": float(size[0])}}
|
||||
elif geom_type == mujoco.mjtGeom.mjGEOM_CAPSULE:
|
||||
cylinder = mesh_config_generator(name, mujoco.mjtGeom.mjGEOM_CYLINDER, size)
|
||||
cylinder["cylinder"]["transform"] = {
|
||||
"transform": {"translate": (0, 0, size[2])}
|
||||
}
|
||||
config = {
|
||||
"name": name,
|
||||
"cylinder": cylinder["cylinder"],
|
||||
"left_hemisphere": {
|
||||
"radius": size[0],
|
||||
"transform": {
|
||||
"translate": (0, 0, -size[2]),
|
||||
"rotate": (np.pi, 0, 0),
|
||||
},
|
||||
},
|
||||
"right_hemisphere": {
|
||||
"radius": size[0],
|
||||
"transform": {"translate": (0, 0, size[2])},
|
||||
},
|
||||
"transform": {"translate": (0, 0, 2*size[2])},
|
||||
}
|
||||
}
|
||||
elif geom_type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
|
||||
sphere = mesh_config_generator(
|
||||
@@ -131,8 +370,9 @@ def mesh_config_generator(
|
||||
return config
|
||||
|
||||
|
||||
def mesh_generator(
|
||||
def mesh_factory(
|
||||
mesh_config: Dict[str, Any],
|
||||
texture_type: Optional[mujoco.mjtTexture],
|
||||
resolution: int = 100,
|
||||
):
|
||||
"""Generates a mesh given a config consisting of shapes."""
|
||||
@@ -146,27 +386,30 @@ def mesh_generator(
|
||||
continue
|
||||
|
||||
if "box" in shape:
|
||||
prim_mesh = o3d.geometry.TriangleMesh.create_box(
|
||||
prim_mesh = TriangleMesh.create_box(
|
||||
width=mesh_config[shape]["width"],
|
||||
height=mesh_config[shape]["height"],
|
||||
depth=mesh_config[shape]["depth"],
|
||||
create_uv_map=True,
|
||||
map_texture_to_each_face=True,
|
||||
texture_type=texture_type
|
||||
)
|
||||
elif "hemisphere" in shape:
|
||||
prim_mesh = create_hemisphere(radius=mesh_config[shape]["radius"])
|
||||
elif "sphere" in shape:
|
||||
prim_mesh = o3d.geometry.TriangleMesh.create_sphere(
|
||||
prim_mesh = TriangleMesh.create_hemisphere(
|
||||
radius=mesh_config[shape]["radius"],
|
||||
resolution=resolution,
|
||||
create_uv_map=True,
|
||||
texture_type=texture_type,
|
||||
resolution=resolution
|
||||
)
|
||||
elif "sphere" in shape:
|
||||
prim_mesh = TriangleMesh.create_sphere(
|
||||
radius=mesh_config[shape]["radius"],
|
||||
texture_type=texture_type,
|
||||
resolution=resolution
|
||||
)
|
||||
elif "cylinder" in shape:
|
||||
prim_mesh = o3d.geometry.TriangleMesh.create_cylinder(
|
||||
prim_mesh = TriangleMesh.create_cylinder(
|
||||
radius=mesh_config[shape]["radius"],
|
||||
height=mesh_config[shape]["height"],
|
||||
resolution=resolution,
|
||||
create_uv_map=True,
|
||||
texture_type=texture_type,
|
||||
resolution=resolution
|
||||
)
|
||||
else:
|
||||
raise ValueError("Shape not supported")
|
||||
@@ -182,10 +425,7 @@ def mesh_generator(
|
||||
rotation = rotation.reshape((3, 3))
|
||||
prim_mesh.rotate(rotation, center=(0, 0, 0))
|
||||
if "scale" in config["transform"]:
|
||||
prim_mesh.vertices = o3d.utility.Vector3dVector(
|
||||
np.asarray(prim_mesh.vertices)
|
||||
* np.array(config["transform"]["scale"])
|
||||
)
|
||||
prim_mesh.scale(config["transform"]["scale"])
|
||||
if "translate" in config["transform"]:
|
||||
prim_mesh.translate(config["transform"]["translate"])
|
||||
|
||||
|
||||
Reference in New Issue
Block a user