Set light intensity to 0 by default (not 1000).
PiperOrigin-RevId: 764257692 Change-Id: If656095e3f8d4b4d9c97fa67bdad508a49095eb3
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Copybara-Service
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9b2b7cf92a
@@ -2968,7 +2968,7 @@ Attributes may be applied or ignored depending on the lighting model being used.
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.. _body-light-intensity:
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.. _body-light-intensity:
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:at:`intensity`: :at-val:`real, "1000.0"`
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:at:`intensity`: :at-val:`real, "0.0"`
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The intensity of the light source, measured in candela, used for physically-based lighting models.
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The intensity of the light source, measured in candela, used for physically-based lighting models.
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This is unused by the default Phong lighting model.
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This is unused by the default Phong lighting model.
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@@ -2147,7 +2147,7 @@ void mjv_makeLights(const mjModel* m, const mjData* d, mjvScene* scn) {
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thislight->type = mjLIGHT_DIRECTIONAL;
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thislight->type = mjLIGHT_DIRECTIONAL;
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thislight->castshadow = 0;
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thislight->castshadow = 0;
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thislight->bulbradius = 0.02;
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thislight->bulbradius = 0.02;
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thislight->intensity = 1000;
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thislight->intensity = 0;
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thislight->range = 10;
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thislight->range = 10;
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// compute head position and gaze direction in model space
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// compute head position and gaze direction in model space
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@@ -203,7 +203,7 @@ void mjs_defaultLight(mjsLight* light) {
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// intrinsics
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// intrinsics
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light->castshadow = 1;
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light->castshadow = 1;
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light->bulbradius = 0.02;
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light->bulbradius = 0.02;
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light->intensity = 1000.0;
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light->intensity = 0.0;
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light->range = 10.0;
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light->range = 10.0;
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light->active = 1;
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light->active = 1;
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light->attenuation[0] = 1;
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light->attenuation[0] = 1;
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