Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 532464595 Change-Id: If159c89b93c24e6a7be6310911364cfad7baae81
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Copybara-Service
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@@ -2,7 +2,7 @@
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<compiler fitaabb="true"/>
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<asset>
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<mesh file="stanford_bunny.obj"/>
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<mesh file="../../testdata/stanford_bunny.obj"/>
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</asset>
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<worldbody>
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+1
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@@ -2,7 +2,7 @@
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<compiler fitaabb="false" exactmeshinertia="true"/>
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<asset>
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<mesh file="stanford_bunny.obj"/>
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<mesh file="../../testdata/stanford_bunny.obj"/>
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</asset>
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<worldbody>
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