Use num_ prefix consistently in API.

PiperOrigin-RevId: 932391786
Change-Id: I71c7f300fdb84ce1129ea3da6336df2fcffc5712
This commit is contained in:
Haroon Qureshi
2026-06-15 05:07:58 -07:00
committed by Copybara-Service
parent 7c22920720
commit 9e45ce9801
9 changed files with 37 additions and 37 deletions
+4 -4
View File
@@ -358,10 +358,10 @@ static void UpdateMeshData(mjrfMeshData* data, const mjModel* model, int id,
}
data->primitive_type = mjMESH_PRIMITIVE_TYPE_TRIANGLES;
data->nvertices = num_vertices;
data->nindices = data->nvertices;
data->num_vertices = num_vertices;
data->num_indices = data->num_vertices;
data->indices = nullptr;
data->index_type = data->nvertices >= std::numeric_limits<uint16_t>::max()
data->index_type = data->num_vertices >= std::numeric_limits<uint16_t>::max()
? mjINDEX_TYPE_U32
: mjINDEX_TYPE_U16;
data->nattributes = has_uvs ? 3 : 2;
@@ -463,7 +463,7 @@ void ModelObjects::UploadTexture(const mjModel* model, int id) {
mjrfTextureData payload;
mjrf_defaultTextureData(&payload);
payload.bytes = model->tex_data + model->tex_adr[id];
payload.nbytes =
payload.num_bytes =
model->tex_width[id] * model->tex_height[id] * model->tex_nchannel[id];
// We assume that the model has the same lifetime as the engine.
payload.user_data = nullptr;