More fixups to mjtDepthMap names

This commit is contained in:
Levi Burner
2023-09-29 18:24:54 -04:00
parent 56403b4dce
commit 9e51f20ce2
7 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -1614,7 +1614,7 @@ void mjr_makeContext_offSize(const mjModel* m, mjrContext* con, int fontscale,
con->readPixelFormat = GL_RGB;
// set default depth mapping for mjr_readPixels
con->readDepthMap = mjDEPTHMAP_01;
con->readDepthMap = mjDEPTH_ZERONEAR;
}
+2 -2
View File
@@ -115,7 +115,7 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
if (depth) {
glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
if (con->readDepthMap == mjDEPTHMAP_01) {
if (con->readDepthMap == mjDEPTH_ZERONEAR) {
int N_pixels = viewport.width * viewport.height;
for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
}
@@ -164,7 +164,7 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
if (con->readDepthMap == mjDEPTHMAP_01) {
if (con->readDepthMap == mjDEPTH_ZERONEAR) {
int N_pixels = viewport.width * viewport.height;
for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
}