More fixups to mjtDepthMap names
This commit is contained in:
@@ -115,7 +115,7 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
|
||||
if (depth) {
|
||||
glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
|
||||
if (con->readDepthMap == mjDEPTHMAP_01) {
|
||||
if (con->readDepthMap == mjDEPTH_ZERONEAR) {
|
||||
int N_pixels = viewport.width * viewport.height;
|
||||
for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
|
||||
}
|
||||
@@ -164,7 +164,7 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
|
||||
glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
|
||||
|
||||
if (con->readDepthMap == mjDEPTHMAP_01) {
|
||||
if (con->readDepthMap == mjDEPTH_ZERONEAR) {
|
||||
int N_pixels = viewport.width * viewport.height;
|
||||
for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user