Combine all mjs_attach functions into one.
PiperOrigin-RevId: 742702092 Change-Id: I89e35c59ada017cd061e2031584eeea71776743d
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Copybara-Service
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@@ -111,9 +111,10 @@ This framework introduces a powerful new feature: attaching and detaching model
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to power the :ref:`attach<body-attach>` an :ref:`replicate<replicate>` meta-elements in MJCF. Attachment allows the user
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to move or copy a subtree from one model into another, while also copying or moving related referenced assets and
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referencing elements from outside the kinematic tree (e.g., actuators and sensors). Similarly, detaching a subtree will
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remove all associated elements from the model. The default behavior is to move during attach. The user can select to
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instead copy by passing the corresponding flag to ``mjs_setDeepCopy``. This flag is temporary set to true while parsing
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XMLs. It is possible to :ref:`attach a body to a frame<mjs_attachBody>`:
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remove all associated elements from the model. The default behavior is to move the child into the parent while
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attaching, so subsequent changes to the child will also change the parent. Alternatively, the user can choose to make an
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entirely new copy during attach using :ref:`mjs_setDeepCopy`. This flag is temporarily set to true while parsing XMLs.
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It is possible to :ref:`attach a body to a frame<mjs_attach>`:
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.. code-block:: C
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@@ -121,29 +122,29 @@ XMLs. It is possible to :ref:`attach a body to a frame<mjs_attachBody>`:
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mjSpec* child = mj_makeSpec();
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parent->compiler.degree = 0;
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child->compiler.degree = 1;
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mjsFrame* frame = mjs_addFrame(mjs_findBody(parent, "world"), NULL);
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mjsBody* body = mjs_addBody(mjs_findBody(child, "world"), NULL);
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mjsBody* attached_body_1 = mjs_attachBody(frame, body, "attached-", "-1");
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mjsElement* frame = mjs_addFrame(mjs_findBody(parent, "world"), NULL)->element;
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mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element;
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mjsBody* attached_body_1 = mjs_asBody(mjs_attach(frame, body, "attached-", "-1"));
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or :ref:`attach a body to a site<mjs_attachToSite>`:
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or :ref:`attach a body to a site<mjs_attach>`:
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.. code-block:: C
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mjSpec* parent = mj_makeSpec();
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mjSpec* child = mj_makeSpec();
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mjsSite* site = mjs_addSite(mjs_findBody(parent, "world"), NULL);
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mjsBody* body = mjs_addBody(mjs_findBody(child, "world"), NULL);
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mjsBody* attached_body_2 = mjs_attachToSite(site, body, "attached-", "-2");
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mjsElement* site = mjs_addSite(mjs_findBody(parent, "world"), NULL)->element;
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mjsElement* body = mjs_addBody(mjs_findBody(child, "world"), NULL)->element;
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mjsBody* attached_body_2 = mjs_asBody(mjs_attach(site, body, "attached-", "-2"));
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or :ref:`attach a frame to a body<mjs_attachFrame>`:
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or :ref:`attach a frame to a body<mjs_attach>`:
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.. code-block:: C
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mjSpec* parent = mj_makeSpec();
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mjSpec* child = mj_makeSpec();
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mjsBody* body = mjs_addBody(mjs_findBody(parent, "world"), NULL);
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mjsFrame* frame = mjs_addFrame(mjs_findBody(child, "world"), NULL);
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mjsFrame* attached_frame = mjs_attachFrame(body, frame, "attached-", "-1");
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mjsElement* body = mjs_addBody(mjs_findBody(parent, "world"), NULL)->element;
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mjsElement* frame = mjs_addFrame(mjs_findBody(child, "world"), NULL)->element;
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mjsFrame* attached_frame = mjs_asFrame(mjs_attach(body, frame, "attached-", "-1"));
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Note that in the above examples, the parent and child models have different values for ``compiler.degree``,
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corresponding to the :ref:`compiler/angle<compiler-angle>` attribute, specifying the units in which angles are
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