Add geom adhesion: contacts that pull, via translated friction cones.
https://youtu.be/GioWwB36XHI The new geom attribute adhesion (units of force, signed; pair-level override) translates the contact friction cone along its normal so that the force origin lies strictly inside it. Consequences: each contact can pull with up to the given force before breaking, and the tangential friction budget becomes mu*(f_N + adhesion) -- the Mohr-Coulomb yield condition with cohesion c = mu*adhesion -- so lightly-squeezed grasps retain a guaranteed friction floor. A translated cone factors exactly into {constant attractive force} + {original cone}, so no solver kernels change. The implementation is this factorization: a constant attraction along contact normals accumulated into the new mjData.qfrc_adhesion (summed into qfrc_passive), plus a bias of adhesive contact rows' reference acceleration (aref += R*adhesion), which makes resting penetration exactly independent of adhesion. Contacts of adhesive pairs remain active throughout the gap zone, producing rows with positive violation whose reference acceleration pulls: a tether that resists pull-off smoothly, captures objects released within the band into steady contact, and detaches at the specified force. Adhesion values of the two geoms combine by sum; explicit pairs override. mj_contactForce reports the net interface force (cone force minus the adhesive pull), whose normal component can now be negative. Negative adhesion is allowed and produces a repulsive offset (air hockey). PiperOrigin-RevId: 950858148 Change-Id: I879c08eba7ae501e5c0f8c2f807167344da4c2bc
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@@ -2797,6 +2797,29 @@ helps clarify the role of bodies and geoms in MuJoCo.
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additionally displays an arrow along the tangential surface velocity at the contact point. This attribute can be
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modified at runtime.
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.. _body-geom-adhesion:
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.. youtube:: GioWwB36XHI
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:align: right
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:width: 40%
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:at:`adhesion`: :at-val:`real, "0"`
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Adhesive force of contacts with this geom, in units of force. Geometrically, the friction cone is translated down
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along the normal so that the force origin lies strictly inside it: each contact can pull with up to ``adhesion``
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before breaking, and the friction budget becomes :math:`\mu(f_N + \text{adhesion})`. Contacts resist sliding even
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under zero normal force, the defining property of cohesive materials. This is useful for sticky materials (tape,
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gecko feet, tacky rubber) and as a physical stabilizer for grasping. The adhesion of a contact is the sum of the
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values of the two contacting geoms, or the value of the higher-:ref:`priority<body-geom-priority>` geom if priorities
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differ; an explicit contact :ref:`pair<contact-pair>` overrides both. Note that adhesion is *per contact*: a box face
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resting on a plane generates four contact points and therefore four times the pull-off force of a single-point
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contact. To let adhesion act across a small separation (attraction at a distance), set :ref:`gap<body-geom-gap>` to
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the desired interaction range. This can be used to model magnets. Resting penetration is unaffected by adhesion (the
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compression behavior of the contact is unchanged; only a tensile branch is added), and :ref:`mj_contactForce` reports
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the net interface force, whose normal component can be negative under tension. The underlying model is described in
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the :ref:`Computation chapter<soAdhesion>`. For adhesion as a *controlled* force — switched on and off like a vacuum
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gripper, dividing a total force between a body's contacts and pressing the bodies together — see the :ref:`adhesion
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actuator<actuator-adhesion>`.
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.. _body-geom-fromto:
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:at:`fromto`: :at-val:`real(6), optional`
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@@ -3488,10 +3511,12 @@ joints and tendons have different sets of attributes, while all geoms in the com
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.. _composite-geom-surfacevel:
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.. _composite-geom-adhesion:
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.. |body/composite/geom attrib list| replace::
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:at:`type`, :at:`contype`, :at:`conaffinity`, :at:`condim`, :at:`group`, :at:`priority`, :at:`size`, :at:`material`,
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:at:`rgba`, :at:`friction`, :at:`mass`, :at:`density`, :at:`solmix`, :at:`solref`, :at:`solimp`, :at:`margin`,
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:at:`gap`, :at:`surfacevel`
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:at:`gap`, :at:`surfacevel`, :at:`adhesion`
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|body/composite/geom attrib list|
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Same meaning as regular :ref:`geom <body-geom>` attributes.
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@@ -4224,6 +4249,12 @@ friction can only be created with this element.
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``margin`` and ``margin + gap`` are included in ``mjData.contact`` as inactive contacts but no contact forces are
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generated.
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.. _contact-pair-adhesion:
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:at:`adhesion`: :at-val:`real, "0"`
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Adhesive force of contacts generated by this pair, overriding the sum of the geoms'
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:ref:`adhesion<body-geom-adhesion>` values. See there for detailed semantics.
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.. _contact-exclude:
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@@ -6415,7 +6446,9 @@ geckos and insects rather than an industrial vacuum gripper. In order to enable
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:ref:`gap<body-geom-gap>` attribute of the body's geoms to a positive value. This creates a layer around each geom where
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contacts are detected but no contact forces are generated, and the adhesive force can act across this gap. In the video
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above, such inactive contacts are blue, while active contacts are orange. An adhesion actuator's length is always 0.
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:at:`ctrlrange` is required and must also be nonnegative (no repulsive forces are allowed). The underlying :el:`general`
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:at:`ctrlrange` is required and must also be nonnegative (no repulsive forces are allowed). For adhesion as a
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*passive* property of the contacting surfaces — always on, per contact, and leaving resting penetration unaffected —
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see the :ref:`geom/adhesion<body-geom-adhesion>` attribute. The underlying :el:`general`
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attributes are set as follows:
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=========== ======= =========== ========
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@@ -9586,6 +9619,8 @@ if omitted.
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.. _default-geom-surfacevel:
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.. _default-geom-adhesion:
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.. _default-geom-fromto:
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.. _default-geom-axisangle:
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@@ -9754,6 +9789,8 @@ if omitted.
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.. _default-pair-margin:
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.. _default-pair-adhesion:
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:el-prefix:`default/` |-| **pair** |?|
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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