Add geom adhesion: contacts that pull, via translated friction cones.
https://youtu.be/GioWwB36XHI The new geom attribute adhesion (units of force, signed; pair-level override) translates the contact friction cone along its normal so that the force origin lies strictly inside it. Consequences: each contact can pull with up to the given force before breaking, and the tangential friction budget becomes mu*(f_N + adhesion) -- the Mohr-Coulomb yield condition with cohesion c = mu*adhesion -- so lightly-squeezed grasps retain a guaranteed friction floor. A translated cone factors exactly into {constant attractive force} + {original cone}, so no solver kernels change. The implementation is this factorization: a constant attraction along contact normals accumulated into the new mjData.qfrc_adhesion (summed into qfrc_passive), plus a bias of adhesive contact rows' reference acceleration (aref += R*adhesion), which makes resting penetration exactly independent of adhesion. Contacts of adhesive pairs remain active throughout the gap zone, producing rows with positive violation whose reference acceleration pulls: a tether that resists pull-off smoothly, captures objects released within the band into steady contact, and detaches at the specified force. Adhesion values of the two geoms combine by sum; explicit pairs override. mj_contactForce reports the net interface force (cone force minus the adhesive pull), whose normal component can now be negative. Negative adhesion is allowed and produces a repulsive offset (air hockey). PiperOrigin-RevId: 950858148 Change-Id: I879c08eba7ae501e5c0f8c2f807167344da4c2bc
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@@ -1077,6 +1077,9 @@ void mj_contactForce(const mjModel* m, const mjData* d, int id, mjtNum result[6]
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} else {
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mju_copy(result, d->efc_force + con->efc_address, con->dim);
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}
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// report the net interface force: the solver's cone force minus the adhesive pull
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result[0] -= con->adhesion;
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}
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}
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