Add primitive sphere-cylinder collider.
PiperOrigin-RevId: 543586615 Change-Id: Icd47123e619f731f16dedfec25d825e44c24c036
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Copybara-Service
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@@ -0,0 +1,44 @@
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<mujoco>
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<statistic meansize="0.15"/>
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<visual>
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<map force="0.02"/>
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<scale contactheight=".05" contactwidth=".2"/>
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<headlight ambient=".4 .4 .4"/>
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</visual>
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<option>
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<flag gravity="disable"/>
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</option>
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<worldbody>
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<light pos="0 0 1"/>
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<body pos="0 0 .3">
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<freejoint/>
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<geom type="sphere" size=".05" rgba=".5 .5 .5 .5" margin="0.1" gap="0.1"/>
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</body>
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<body pos="-.5 0 .3">
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<freejoint/>
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<geom type="sphere" size=".1" rgba=".5 .5 .5 .5"/>
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</body>
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<body mocap="true" pos="-1 0 0">
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<geom type="cylinder" size=".2 .01" rgba=".5 .5 .5 .3" margin=".04"/>
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</body>
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<body mocap="true" pos="-.5 0 0">
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<geom type="cylinder" size=".2 .04" rgba=".5 .5 .5 .3"/>
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</body>
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<body mocap="true">
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<geom type="cylinder" size=".2 .2" rgba=".5 .5 .5 .3"/>
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</body>
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<body mocap="true" pos=".5 0 0">
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<geom type="cylinder" size=".02 .1" rgba=".5 .5 .5 .3"/>
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</body>
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</worldbody>
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</mujoco>
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