Include obj and stl decoder plugins as sources in CMake builds.

This removes the need to load these decoders via mj_loadAllPluginLibraries when using MuJoCo built with CMake. Other plugins are unchanged.

PiperOrigin-RevId: 897114719
Change-Id: Iee914cc5e05798186f384a67901f1cf86bc2f887
This commit is contained in:
Sam Haves
2026-04-09 07:57:37 -07:00
committed by Copybara-Service
parent 81720071b8
commit a744b366fb
11 changed files with 21 additions and 107 deletions
-6
View File
@@ -187,12 +187,6 @@ int main(int argc, char** argv) {
nthread = mjMAX(1, mjMIN(maxthread, nthread));
npoolthread = mjMAX(1, mjMIN(maxthread, npoolthread));
// load plugins from MUJOCO_PLUGIN_DIR if set
const char* plugin_dir = std::getenv("MUJOCO_PLUGIN_DIR");
if (plugin_dir) {
mj_loadAllPluginLibraries(plugin_dir, nullptr);
}
// get filename, determine file type
std::string filename(argv[1]);
bool binary = (filename.find(".mjb") != std::string::npos); // NOLINT