Improve flex rendering.
RenderableManager is responsible for rendering the "skinned" flexes which represent the correct "final" look of a flex. This now includes 1D flexes which are rendered as a sequence of capsules (similar to tendons). SceneDecorator is responsible for rendering the debug (unskinned) versions of flexes. This includes the vertices (small spheres for each vertex), edges (thin cynlinders for each edge), and faces (triangles for each face, including sublayers). PiperOrigin-RevId: 951595046 Change-Id: Iebc6fd7a747a602813b6457333bd9fa5915e28d3
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Copybara-Service
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@@ -25,9 +25,7 @@ namespace mujoco {
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// Creates a mjrfMesh for the given flex object.
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UniquePtr<mjrfMesh> CreateFlexMesh(mjrfContext* ctx, const mjModel* model,
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const mjData* data, int flex_id,
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int flex_layer, bool smooth_skinning,
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bool generate_edges, bool generate_vertices);
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const mjData* data, int flex_id);
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// Creates a mjrfMesh for the given skin object.
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UniquePtr<mjrfMesh> CreateSkinMesh(mjrfContext* ctx, const mjModel* model,
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