Always generate a BVH in flex.
The BVH is used also for computing normalized vertex coordinates in the trilinear interpolation, so we need to compute it also when the flex cannot collide. PiperOrigin-RevId: 756349244 Change-Id: Ib397c472e31251df5a7ea85850d83a62f3b2c949
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Copybara-Service
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@@ -3624,8 +3624,9 @@ void mjCFlex::CreateBVH() {
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elemaabb_[6*e+5] = 0.5*(xmax[2]-xmin[2]) + radius;
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// add bounding volume for this element
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// contype and conaffinity are set to nonzero to force bvh generation
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const double* aabb = elemaabb_.data() + 6*e;
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tree.AddBoundingVolume(e, contype, conaffinity, aabb, nullptr, aabb);
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tree.AddBoundingVolume(e, 1, 1, aabb, nullptr, aabb);
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nbvh++;
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}
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