Introduce outline render passes and shader.
Use the jump flood algorithm to render an outline around selected objects. This requires using custom post-processing shaders and render passes which is managed by a new "Outliner" class. PiperOrigin-RevId: 929212147 Change-Id: Ie6f475c7c677df7b0d4fc030a8e9520ff9dd03af
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Copybara-Service
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@@ -159,6 +159,9 @@ var Module = {
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"assets/phong_cube_fade.filamat",
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"assets/phong_cube.filamat",
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"assets/phong_cube_reflect.filamat",
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"assets/outline_composite.filamat",
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"assets/outline_flatten.filamat",
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"assets/outline_jumpflood.filamat",
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"assets/unlit_decor.filamat",
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"assets/unlit_depth.filamat",
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"assets/unlit_segmentation.filamat",
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